index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
resource.cpp
Age
Commit message (
Expand
)
Author
2004-04-26
fixed stopping imuse sounds
Paweł Kołodziejski
2004-04-24
Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough to
Torbjörn Andersson
2004-04-20
Added note that the previous commit probably fixed bug #933610 as well.
Torbjörn Andersson
2004-04-20
Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.
Torbjörn Andersson
2004-04-17
Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...
Max Horn
2004-04-08
Can't do that on PalmOS, exit is event based
Chris Apers
2004-04-04
these debug() calls look as if they should be debugC() calls
Max Horn
2004-04-04
Exit quietly if we just told the user we are going to exit; no need to call e...
Max Horn
2004-03-29
clean up FMUS handling, fix not being able to enable sound debug messages
Jonathan Gray
2004-03-28
rename displayError() to displayMessage(); fix slightly incorrect usage of th...
Max Horn
2004-03-23
Alter some HE games settings
Travis Howell
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-02
Avoid duplicate targets
Travis Howell
2004-03-02
Remove fixme
Travis Howell
2004-03-02
Add better check for HE resource differences.
Travis Howell
2004-02-29
add support for the standalone maniac mansion demo
Jonathan Gray
2004-02-17
Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. ...
Max Horn
2004-02-11
Hack no longer required.
Travis Howell
2004-02-06
o Now Long TRS messages get wrapped
Eugene Sandulenko
2004-02-05
Fix for bug #882083 (COMI: CD change cancel button)
Max Horn
2004-02-05
removed obsolete #include's
Max Horn
2004-01-19
fix endian bug when dealing with ArrayHeader's; added a hack to permit save g...
Max Horn
2004-01-10
More conversion to debug channels
James Brown
2004-01-08
synced with local sources
Paweł Kołodziejski
2004-01-06
synced imuse digital with local tree
Paweł Kołodziejski
2004-01-06
updated copyright notice
Max Horn
2003-12-26
got rid of those _maxFOO macros, replaced them by access to the equivalent _n...
Max Horn
2003-12-25
cleanup; fix File::open usage (do not hardocde constant values, rather use th...
Max Horn
2003-12-22
Moved bundle music code from class Sound to IMuseDigital (seems more natural;...
Max Horn
2003-11-28
game targets can now have a base filename different from the target name; mis...
Max Horn
2003-11-18
Add PC game feature flag, to match others.
Travis Howell
2003-11-17
replaced demo GIDs wth GF_DEMO
Paweł Kołodziejski
2003-11-13
*** empty log message ***
Travis Howell
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-07
more spelling fixes
Jonathan Gray
2003-11-02
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...
Max Horn
2003-11-01
modified MessageDialog to allow for custom button texts
Max Horn
2003-10-17
added tag2str helper function
Max Horn
2003-10-12
some more target<->game cleanup
Max Horn
2003-10-11
Some Mac0 conversion tweaks
Jamieson Christian
2003-10-10
Feature Request [781797] Support music in the Mac version of MI1
Jamieson Christian
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
Fix for Bug [815851] DOTT: MT-32 MIDI priority
Jamieson Christian
2003-09-30
Support for FMTowns versions of MI1/2,
Jamieson Christian
2003-09-14
Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
Jamieson Christian
2003-09-14
A hack for bug #770581. This makes the sound much closer to the
Jochen Hoenicke
2003-09-11
cleanup
Max Horn
2003-09-10
Correct RO sound resource size for blocked games.
Travis Howell
2003-09-09
some initial work on Mac0 support. Everybody feel free to pick up here and im...
Max Horn
[next]