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path: root/scumm/resource.cpp
AgeCommit message (Expand)Author
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-13cleanupMax Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-07..\..\msg.txtJamieson Christian
2003-05-03added music looping for MonkeyVGA/EGA and Indy3Max Horn
2003-05-02shouldn't work so late at night, only make mistakesMax Horn
2003-05-01umpfMax Horn
2003-05-01cleanupMax Horn
2003-05-01fixed music tempo in indy3/monkeyvga etc.Max Horn
2003-05-01khalek, your patch didn't handle Indy (the original cause for my patch). This...Max Horn
2003-05-01unbreak costumes in most gamesJonathan Gray
2003-05-01Fixed bug #730030: INDY3: Crash when loading new savegamesMax Horn
2003-04-30PalmOS changesMax Horn
2003-04-29make all known file extensions of resource files workJonathan Gray
2003-04-28pedantic checksMax Horn
2003-04-28add some he v7 blocksJonathan Gray
2003-04-20close bundle files when changing discs in comiJonathan Gray
2003-04-12just in case...Max Horn
2003-04-11fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, p...Max Horn
2003-04-11made unblocked games get a little farther before crashingMax Horn
2003-03-29changed printf to debugPaweł Kołodziejski
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown
2003-01-19oopsMax Horn
2003-01-19added some comments/changed indention of comments to spacesMax Horn
2003-01-12work around a script bug in COMI; cleanup; re-enabled array assertMax Horn
2003-01-12Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memo...James Brown
2003-01-08our File class already makes sure we find stuff in the resource subdirectory....Max Horn
2003-01-02Plop in some better disk switching code for CMI - I have no idea how well thi...James Brown
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ...Max Horn
2002-12-28de-verbalise some debug messages (move from debug(1) to debug(2)).. so we can...James Brown
2002-12-28get rid of getStringLen and use the more powerful resStrLen instead; moved re...Max Horn
2002-12-27like rtRoom, rtRoomScripts should never expire while the room they belong too...Max Horn
2002-12-27Move some things around, to get rid of all these resource/ sprintf's for CMIJames Brown
2002-12-2632 bit variables storageMax Horn
2002-12-25cleanupMax Horn
2002-12-24added a map from object names to object idsMax Horn
2002-12-24fixed room resource loading in V8 - now need to fix initRoomSubBlocksMax Horn
2002-12-24upon res load error, print out from which file we tried to load, and also pri...Max Horn
2002-12-23changed numString to numArrayPaweł Kołodziejski
2002-12-23changed read order of CMI variables (MAXS)Paweł Kołodziejski
2002-12-23some flesh to the V8 bonesMax Horn
2002-12-23don't be needlessly verbose; allow byte arrays in V8Max Horn
2002-12-23corrected AARY code for V8 (I hope)Max Horn
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...Max Horn
2002-12-21partial checkin of patch #655594 (handling Y/N questions); cleanupMax Horn
2002-12-18Fixed problems with instruments after load.Jamieson Christian
2002-12-05Fixed inappropriate expiration of sound resources,Jamieson Christian
2002-12-04more cleanup; fixes out of bound access to _charsetData (but I am not sure if...Max Horn