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2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
svn-id: r7489
2003-05-13cleanupMax Horn
svn-id: r7488
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵Max Horn
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393
2003-05-07..\..\msg.txtJamieson Christian
svn-id: r7382
2003-05-03added music looping for MonkeyVGA/EGA and Indy3Max Horn
svn-id: r7283
2003-05-02shouldn't work so late at night, only make mistakesMax Horn
svn-id: r7257
2003-05-01umpfMax Horn
svn-id: r7256
2003-05-01cleanupMax Horn
svn-id: r7255
2003-05-01fixed music tempo in indy3/monkeyvga etc.Max Horn
svn-id: r7253
2003-05-01khalek, your patch didn't handle Indy (the original cause for my patch). ↵Max Horn
This oneshould work better. svn-id: r7251
2003-05-01unbreak costumes in most gamesJonathan Gray
svn-id: r7242
2003-05-01Fixed bug #730030: INDY3: Crash when loading new savegamesMax Horn
svn-id: r7240
2003-04-30PalmOS changesMax Horn
svn-id: r7224
2003-04-29make all known file extensions of resource files workJonathan Gray
svn-id: r7190
2003-04-28pedantic checksMax Horn
svn-id: r7177
2003-04-28add some he v7 blocksJonathan Gray
svn-id: r7173
2003-04-20close bundle files when changing discs in comiJonathan Gray
svn-id: r7023
2003-04-12just in case...Max Horn
svn-id: r6997
2003-04-11fixed resource loading in GF_OLD_BUNDLE games (res header = 2 bytes length, ↵Max Horn
plus 2 unknown bytes) svn-id: r6976
2003-04-11made unblocked games get a little farther before crashingMax Horn
svn-id: r6967
2003-03-29changed printf to debugPaweł Kołodziejski
svn-id: r6883
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-01-26LCA03 sync: Modified version of the untrap patch, debuggerJames Brown
savegame/loadgame changes, attempts at making the ComI save/load screen (F1) work. The savegame part of the screen does not work due to a crash, the load part SHOULD... but something resets the saveload flags before they are processed (help! :) svn-id: r6545
2003-01-19oopsMax Horn
svn-id: r6512
2003-01-19added some comments/changed indention of comments to spacesMax Horn
svn-id: r6510
2003-01-12work around a script bug in COMI; cleanup; re-enabled array assertMax Horn
svn-id: r6437
2003-01-12Small fix - _numLocalObjects is a 1-based array, so don't go reading bad ↵James Brown
memory :P svn-id: r6417
2003-01-08our File class already makes sure we find stuff in the resource ↵Max Horn
subdirectory. Plus, it handles different cases right. So now COMI works from CD on Mac OS X, too svn-id: r6363
2003-01-02Plop in some better disk switching code for CMI - I have no idea how well ↵James Brown
this will work transitioning from a disk1 room to a disk2 room in-game, but it works for bootparams and saved games.. svn-id: r6322
2002-12-31get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled ↵Max Horn
script dumping svn-id: r6284
2002-12-28de-verbalise some debug messages (move from debug(1) to debug(2)).. so we ↵James Brown
can see printDebug lines easier svn-id: r6227
2002-12-28get rid of getStringLen and use the more powerful resStrLen instead; moved ↵Max Horn
resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing svn-id: r6215
2002-12-27like rtRoom, rtRoomScripts should never expire while the room they belong ↵Max Horn
too is loaded; this fixes the crash when picking up the fishing rod svn-id: r6208
2002-12-27Move some things around, to get rid of all these resource/ sprintf's for CMIJames Brown
svn-id: r6182
2002-12-2632 bit variables storageMax Horn
svn-id: r6161
2002-12-25cleanupMax Horn
svn-id: r6140
2002-12-24added a map from object names to object idsMax Horn
svn-id: r6104
2002-12-24fixed room resource loading in V8 - now need to fix initRoomSubBlocksMax Horn
svn-id: r6091
2002-12-24upon res load error, print out from which file we tried to load, and also ↵Max Horn
print the correc index (was 'type' instead of 'idx') svn-id: r6090
2002-12-23changed numString to numArrayPaweł Kołodziejski
svn-id: r6078
2002-12-23changed read order of CMI variables (MAXS)Paweł Kołodziejski
svn-id: r6076
2002-12-23some flesh to the V8 bonesMax Horn
svn-id: r6073
2002-12-23don't be needlessly verbose; allow byte arrays in V8Max Horn
svn-id: r6071
2002-12-23corrected AARY code for V8 (I hope)Max Horn
svn-id: r6063
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it ↵Max Horn
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060
2002-12-21partial checkin of patch #655594 (handling Y/N questions); cleanupMax Horn
svn-id: r6042
2002-12-18Fixed problems with instruments after load.Jamieson Christian
Ignore Adlib-only music when running native MIDI. (Can't remember why I included them in the first place, so until I do remember, it's coming back out.) svn-id: r6020
2002-12-05Fixed inappropriate expiration of sound resources,Jamieson Christian
which fixes concurrency issues esp. in PocketPC and MorphOS. Stubbed SysEx command 2 (start of song) to get rid of annoying warning. Changed MT-32 instrument warnings to fit on one (80-char) line. svn-id: r5842
2002-12-04more cleanup; fixes out of bound access to _charsetData (but I am not sure ↵Max Horn
if that will be visible anywhere svn-id: r5833