Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20511 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | I don't think we need to include mididrv.h here. | Torbjörn Andersson | |
svn-id: r18451 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-05-18 | Add missing else. | Travis Howell | |
svn-id: r18156 | |||
2005-05-17 | Initial support of C64 MM & Zak | Eugene Sandulenko | |
svn-id: r18146 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-10 | Do not hardcode character translation tables and verbs prepositions | Eugene Sandulenko | |
in MM NES but extract it directly from ROM. Patch from Quietust svn-id: r17505 | |||
2005-04-10 | Init music engine within setupMusic(), even for V1 and V2 games | Max Horn | |
svn-id: r17498 | |||
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after ↵ | Max Horn | |
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495 | |||
2005-04-03 | Splitting more methods into multiple overloaded versions | Max Horn | |
svn-id: r17366 | |||
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko | |
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300 | |||
2005-03-27 | Patch from Quietust for MM NES | Eugene Sandulenko | |
o Fix number of global objects o Camera-related differences o Proper user states o Updated MD5 for new 00.lfl svn-id: r17268 | |||
2005-03-15 | Minor NES-related fixes | Eugene Sandulenko | |
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156 | |||
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko | |
svn-id: r17133 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-10-22 | Whitespace | Torbjörn Andersson | |
svn-id: r15647 | |||
2004-06-02 | Increase debug level | Travis Howell | |
Add error about NES MM been currently unsupported. svn-id: r13923 | |||
2004-03-17 | Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵ | Max Horn | |
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-10-12 | code simplification | Max Horn | |
svn-id: r10762 | |||
2003-10-05 | cleanup | Max Horn | |
svn-id: r10620 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-03 | added getMusicTimer() to class MusicEngine; this allows some nice code ↵ | Max Horn | |
cleanup; also added an error() invocation to find out if certain code is still needed svn-id: r10556 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-08 | overlooked one 'new Player_V2' | Max Horn | |
svn-id: r10096 | |||
2003-09-08 | set _musicEngine for V1/V2 games, too | Max Horn | |
svn-id: r10094 | |||
2003-09-06 | Actually make these game version message shown by default, so users can ↵ | Travis Howell | |
better report bugs. svn-id: r10037 | |||
2003-09-06 | Remove outdated comment | Travis Howell | |
svn-id: r10035 | |||
2003-09-06 | Change version message to debug, to match other games. | Travis Howell | |
svn-id: r10034 | |||
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell | |
Fix is only for EGA games so far. svn-id: r9873 | |||
2003-08-17 | Don't attempt sound in maniacnes | Travis Howell | |
svn-id: r9740 | |||
2003-08-14 | Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work). | Jochen Hoenicke | |
PCjr support for V1 games, bug fix in speaker support. set_pcjr is now called by Player_V2 constructor according to midi driver. Renaming of member variables to begin with an underscore. svn-id: r9692 | |||
2003-08-14 | add maniacnes target, rather prelimary so people would be well advised not ↵ | Jonathan Gray | |
to add to compatibility at this point svn-id: r9690 | |||
2003-08-14 | Add fixmes | Travis Howell | |
svn-id: r9677 | |||
2003-08-14 | Inital support for v1 maniac sound from Hoenicke | Travis Howell | |
Had to move music init for v1/v2 games to get this working svn-id: r9675 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-06 | Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the ↵ | James Brown | |
AFTER_V1 flag instead. svn-id: r8348 | |||
2003-06-04 | readClassicIndexFile updates from aquadran | Jonathan Gray | |
svn-id: r8290 | |||
2003-06-02 | more v1 load directory ... | Paweł Kołodziejski | |
svn-id: r8274 | |||
2003-06-02 | added load directory support for v1 games | Paweł Kołodziejski | |
svn-id: r8273 | |||
2003-05-29 | A few small V2 detection/init changes | James Brown | |
svn-id: r8085 | |||
2003-05-18 | warning() automatically outputs a newline after the warning message; adding ↵ | Max Horn | |
a newline into the format string adds another newline (which contains the single char '!') svn-id: r7647 | |||
2003-05-04 | typo; added comment | Max Horn | |
svn-id: r7295 | |||
2003-04-20 | fixed building object tables (now I understand) | Paweł Kołodziejski | |
svn-id: r7042 | |||
2003-04-20 | added loading global objects states for v2 | Paweł Kołodziejski | |
svn-id: r7041 | |||
2003-04-20 | V1/V2 charsets are internal, so we have no load function (yet) | James Brown | |
svn-id: r7035 |