Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-17 | delete certain unused non-perma resources when loading | Max Horn | |
svn-id: r12923 | |||
2004-02-17 | save talkVolume | Max Horn | |
svn-id: r12919 | |||
2004-01-31 | renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵ | Max Horn | |
requestLoad/requestSave svn-id: r12691 | |||
2004-01-31 | Patch #886058 - Don't stop music when loading certain temporary states. | James Brown | |
svn-id: r12686 | |||
2004-01-15 | use Rect in struct VerbSlot | Max Horn | |
svn-id: r12413 | |||
2004-01-11 | fix loading of old COMI savegames (which are based on the bad old camera var ↵ | Max Horn | |
locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-) svn-id: r12324 | |||
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn | |
svn-id: r12263 | |||
2004-01-08 | cleanup | Max Horn | |
svn-id: r12258 | |||
2004-01-08 | various fixes for vertical scrolling rooms: fixed, screen updates (and made ↵ | Max Horn | |
them more efficient), fixed transitionEffect() for 'high' rooms, documented drawStripToScreen() params a little (we really should start documenting for each function which takes coordinates in which coordinate system they are). Please test all vertical scrolling rooms (and others, too) for regressions svn-id: r12228 | |||
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski | |
svn-id: r12187 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | no need to save information which we can (and do) recompute | Max Horn | |
svn-id: r12167 | |||
2004-01-04 | cleanup | Max Horn | |
svn-id: r12139 | |||
2004-01-04 | cleanup (mostly moved stuff around, and replaced the fadeOut call) | Max Horn | |
svn-id: r12123 | |||
2004-01-03 | cleanup | Max Horn | |
svn-id: r12121 | |||
2004-01-03 | removed unused param in initScreens | Max Horn | |
svn-id: r12119 | |||
2003-12-27 | more robust resource saving; also save resources with idx 0; renamed ↵ | Max Horn | |
Serializer::saveWord/loadWord to saveUint16/loadUint16 svn-id: r11955 | |||
2003-12-25 | Fix for bug #734154 (DIG: Savegame/Island names) | Max Horn | |
svn-id: r11928 | |||
2003-12-22 | Moved bundle music code from class Sound to IMuseDigital (seems more ↵ | Max Horn | |
natural; and allows for various cleanup) svn-id: r11846 | |||
2003-12-15 | Add extra color table entry for v1 games, for inventory/sentence color. | Travis Howell | |
svn-id: r11653 | |||
2003-12-15 | Small color table correction for demo mode of v1 maniac | Travis Howell | |
svn-id: r11650 | |||
2003-12-09 | Changed notation involving more than one set of double colons :: | Jamieson Christian | |
MSVC6 can't handle such notation, so simplification or notation tricks must be employed to keep it happy. svn-id: r11539 | |||
2003-11-29 | don't see why we shouldn't just always call Sound::stopAllSounds just before ↵ | Max Horn | |
loading... if anybody knows more, if you observe regressions, please document this in the source code (and/or file bug reports) svn-id: r11426 | |||
2003-11-29 | startCDTimer() is already being invoked by pauseSounds(false) | Max Horn | |
svn-id: r11424 | |||
2003-11-29 | new savegame version: store actor pan data; store Audio CD playback status ↵ | Max Horn | |
(and when loading, resume playing of tracks which are meant to loop forever) svn-id: r11423 | |||
2003-11-11 | made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ↵ | Max Horn | |
Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup svn-id: r11257 | |||
2003-11-05 | check name we are trying to save with isn't null, still needs to be looked ↵ | Jonathan Gray | |
at at a higher level however svn-id: r11150 | |||
2003-10-12 | some more target<->game cleanup | Max Horn | |
svn-id: r10769 | |||
2003-10-12 | code simplification | Max Horn | |
svn-id: r10762 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-14 | Fix for Bug [805593] MI2: Music stops in LeChuck's fortress | Jamieson Christian | |
Implemented _cmd_queue save/load. In addition to requiring _cmd_queue information, this bug arises from a rare assumption that sound resources are loaded in memory even though they aren't currently playing. Therefore, a list of sound resources loaded in memory is included in the savegame, so that all relevant sound resources are reloaded when the savegame is loaded. This also fixes an unreported music bug in S&M when saving a game while outside the Bumpusville mansion. As a result of savegame format modifications, we are now at savegame version 23. svn-id: r10254 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ↵ | Max Horn | |
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140 | |||
2003-09-07 | cleanup/refactoring | Max Horn | |
svn-id: r10070 | |||
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ↵ | Travis Howell | |
version been used. svn-id: r9999 | |||
2003-08-30 | Fixed bad AND operator. May invalidate savegames from the last 24 hours | Jamieson Christian | |
svn-id: r9914 | |||
2003-08-29 | Only needed for versions 1 - 4 | Travis Howell | |
svn-id: r9902 | |||
2003-08-29 | Replaced VER_V* notation for savegames with | Jamieson Christian | |
a simple number. So that it's still obvious that the number refers to version, a VER() macro does nothing to the number but makes it obvious what the number is for. This has the exact same effect as the enum that was going to get more and more lengthy as the savegame version evolved. svn-id: r9901 | |||
2003-08-29 | Added _roomPalette to savegame. | Jamieson Christian | |
Savegame version now at 21. svn-id: r9900 | |||
2003-08-16 | Fixed | Chris Apers | |
svn-id: r9718 | |||
2003-08-10 | Harmonized SaveFile API with File API a bit. | Marcus Comstedt | |
svn-id: r9626 | |||
2003-08-07 | In fact, Nicolas, this is no more needed :) | Chris Apers | |
svn-id: r9584 | |||
2003-08-06 | Remove old tweak that can break the music when restoring now ... Chris, you ↵ | Nicolas Bacca | |
should check it too :p svn-id: r9582 | |||
2003-08-05 | V1 preposition support, but broken. | James Brown | |
svn-id: r9502 | |||
2003-07-28 | Fix for bug #778060 ("DOTT: Subtitle drawing glitch"). | Torbjörn Andersson | |
svn-id: r9249 | |||
2003-07-15 | Fix for Bug [766851] ALL: MIDI fragment repeats after close ups | Jamieson Christian | |
Adjusted default _saveSound value used by S&M (whose value is assumed by pre-S&M games). Corrected save/load music behavior for non-temporary saves. (Until this default value change, the incorrect behavior would almost never manifest itself, so existing savegames should be fine.) svn-id: r9035 | |||
2003-07-14 | Redraw screen when loading v1 saved game | Travis Howell | |
svn-id: r9000 | |||
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell | |
svn-id: r8999 |