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authorMax Horn2003-11-29 13:58:17 +0000
committerMax Horn2003-11-29 13:58:17 +0000
commiteeb3cdebf10a85364f47b2df3bb59c3c212d9d91 (patch)
treeabc67f0b4ee32275fd44bd543e317a92d5975774 /scumm/saveload.cpp
parente68ac71155bf775a32742335a1d8690aad17ecee (diff)
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new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever)
svn-id: r11423
Diffstat (limited to 'scumm/saveload.cpp')
-rw-r--r--scumm/saveload.cpp36
1 files changed, 29 insertions, 7 deletions
diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp
index 856e0d09df..ff8f86bf53 100644
--- a/scumm/saveload.cpp
+++ b/scumm/saveload.cpp
@@ -35,6 +35,7 @@
#include "scumm/sound.h"
#include "scumm/verbs.h"
+#include "sound/audiocd.h"
#include "sound/mixer.h"
@@ -548,25 +549,34 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
MKEND()
};
+ const SaveLoadEntry audioCDEntries[] = {
+ MKLINE(AudioCDManager::Status, playing, sleUint32, VER(24)),
+ MKLINE(AudioCDManager::Status, track, sleInt32, VER(24)),
+ MKLINE(AudioCDManager::Status, start, sleUint32, VER(24)),
+ MKLINE(AudioCDManager::Status, duration, sleUint32, VER(24)),
+ MKLINE(AudioCDManager::Status, numLoops, sleInt32, VER(24)),
+ MKEND()
+ };
+
int i, j;
int var120Backup;
int var98Backup;
- if (!s->isSaving() && (_saveSound || !_saveLoadCompatible)) {
+ if (s->isLoading() && (_saveSound || !_saveLoadCompatible)) {
_sound->stopAllSounds();
}
// Because old savegames won't fill the entire gfxUsageBits[] array,
// clear it here just to be sure it won't hold any unforseen garbage.
- if (!s->isSaving())
+ if (s->isLoading())
memset(gfxUsageBits, 0, sizeof(gfxUsageBits));
s->saveLoadEntries(this, mainEntries);
- if (!s->isSaving() && savegameVersion < VER(14))
+ if (s->isLoading() && savegameVersion < VER(14))
upgradeGfxUsageBits();
- if (!s->isSaving() && savegameVersion >= VER(20)) {
+ if (s->isLoading() && savegameVersion >= VER(20)) {
updateCursor();
_system->warp_mouse(_mouse.x, _mouse.y);
}
@@ -581,7 +591,7 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries);
s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries);
- if (!s->isSaving() && savegameVersion < VER(13)) {
+ if (s->isLoading() && savegameVersion < VER(13)) {
// Since roughly v13 of the save games, the objs storage has changed a bit
for (i = _numObjectsInRoom; i < _numLocalObjects; i++) {
_objs[i].obj_nr = 0;
@@ -667,14 +677,26 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
}
// With version 22, we replace the scale items with scale slots
- if (savegameVersion < VER(22) && !s->isSaving()) {
+ if (savegameVersion < VER(22) && s->isLoading()) {
// Convert all rtScaleTable resources to matching scale items
for (i = 1; i < res.num[rtScaleTable]; i++) {
convertScaleTableToScaleSlot(i);
}
}
-
+ // Save/load Audio CD status
+ if (savegameVersion >= VER(24)) {
+ AudioCDManager::Status info;
+ if (s->isSaving())
+ info = AudioCD.getStatus();
+ s->saveLoadArrayOf(&info, 1, sizeof(info), audioCDEntries);
+ // If we are loading, and the music being loaded was supposed to loop
+ // forever, then resume playing it. This helps a lot of audio CD
+ // is used to provide ambient music (see bug #788195).
+ if (s->isLoading() && info.playing && info.numLoops < 0)
+ AudioCD.play(info.track, info.numLoops, info.start, info.duration);
+ }
+
if (_imuse && (_saveSound || !_saveLoadCompatible)) {
_imuse->save_or_load(s, this);
_imuse->setMasterVolume(ConfMan.getInt("master_volume"));