Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-13 | disabled a stone old hack; Ender, maybe you remember some details about this ↵ | Max Horn | |
fix? anybody feel like playtesting the Mystery Vortex, please? :-) svn-id: r10246 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-10 | fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵ | Max Horn | |
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161 | |||
2003-09-10 | cleanup | Max Horn | |
svn-id: r10158 | |||
2003-09-06 | implemented FOA keyboard fighting | Max Horn | |
svn-id: r10052 | |||
2003-09-01 | Add CD audio check for loomcd | Travis Howell | |
Revert last change, since it wipped out intro. text. svn-id: r9947 | |||
2003-09-01 | Override default initial setting of subtitles enabled in loomcd | Travis Howell | |
svn-id: r9946 | |||
2003-08-24 | Handle hiding of verbs/inventory in v1-v2 games correctly. | Travis Howell | |
According to diasm. the verbs areas is only enabled and shown when (_userState & 128) is true and verbs/inventory area is cleared/redrawn on each state change. svn-id: r9837 | |||
2003-08-22 | loom towns needs this as well you can now learn f | Jonathan Gray | |
svn-id: r9814 | |||
2003-08-17 | Fix text display in verb/inventory area in demo mode of V1 maniac mansion | Travis Howell | |
svn-id: r9734 | |||
2003-08-11 | this fixme doesn't apply to old bundle games using GID_INDY3 target | Jonathan Gray | |
svn-id: r9631 | |||
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn | |
svn-id: r9554 | |||
2003-07-18 | Add Indy3 FM Towns support, patch #773434 | Travis Howell | |
svn-id: r9062 | |||
2003-07-12 | run script 5 in startScene (room transition script, it seems); don't invoke ↵ | Max Horn | |
runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line svn-id: r8955 | |||
2003-07-04 | added some very limited support for Mac Loom (text is now properly centered ↵ | Max Horn | |
around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format svn-id: r8737 | |||
2003-06-25 | added some const qualifiers; moved _bundle & _current_cd_sound from class ↵ | Max Horn | |
Scumm to class Sound; some other tweaks svn-id: r8648 | |||
2003-06-25 | cleanup | Max Horn | |
svn-id: r8647 | |||
2003-06-16 | After some consideration, I've reverted to the old Loom bypassing scheme | Torbjörn Andersson | |
since I now believe that the variable is used to indicate that the game is running in "demo" mode. This way, old savegames will still work. The new bypassing scheme is still in the file, but commented out. If this works, we can remove it completely later. svn-id: r8515 | |||
2003-06-16 | The code to bypass the EGA Loom copy protection (which is necessary since | Torbjörn Andersson | |
LucasArts have been selling cracked copies themselves) turned out to be interfering with the ability to learn the fourth note under certain conditions. I've deviced an alternative bypass which should be a great deal safer, though it won't do anything to salvage older savegames. Ironically, Endy told me recently that he didn't like the idea of basing the copy protection bypasses on the value of _currentRoom, but in this case I really don't have any better idea. svn-id: r8513 | |||
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn | |
svn-id: r8468 | |||
2003-06-12 | Fixed MSVC warning | Jamieson Christian | |
svn-id: r8449 | |||
2003-06-12 | rework loom subtitle option handing | Jonathan Gray | |
svn-id: r8448 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-02 | Clean up debugger Restart function and move to SCUMM restart function | James Brown | |
svn-id: r8263 | |||
2003-06-01 | Reversing for the time being | Nicolas Bacca | |
svn-id: r8231 | |||
2003-06-01 | Bypass Sam & Max floppy copy protection | Nicolas Bacca | |
svn-id: r8230 | |||
2003-05-31 | cleanup | Max Horn | |
svn-id: r8169 | |||
2003-05-29 | fixed V2 script freezing (bug #745421) | Max Horn | |
svn-id: r8086 | |||
2003-05-28 | const as const can! | Max Horn | |
svn-id: r8058 | |||
2003-05-24 | this change seems to be 'logical', but could be wrong; would be nice to ↵ | Max Horn | |
check the assembly... svn-id: r7893 | |||
2003-05-23 | bypass for Zak256 copy protection (can't test this right now, though) | Max Horn | |
svn-id: r7870 | |||
2003-05-22 | restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ↵ | Max Horn | |
future confusion), this might cause regressions, though; fixed o2_getObjPreposition; adapted some code to the changed getObjectIndex svn-id: r7829 | |||
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence ↵ | Max Horn | |
preposition svn-id: r7827 | |||
2003-05-21 | cleaned up V2 input code | Max Horn | |
svn-id: r7811 | |||
2003-05-21 | cutscene override fix for V3 games (bug #731985) | Max Horn | |
svn-id: r7809 | |||
2003-05-21 | added v2 cutscene support (not quite complete; and crashes at some point in ↵ | Max Horn | |
maniac because VAR_EGO contains a bogus value); cleanup svn-id: r7781 | |||
2003-05-20 | renamed various things for clarity | Max Horn | |
svn-id: r7754 | |||
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ↵ | Max Horn | |
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753 | |||
2003-05-20 | cleanup | Max Horn | |
svn-id: r7738 | |||
2003-05-19 | renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive | Max Horn | |
svn-id: r7688 | |||
2003-05-18 | more cleanup | Max Horn | |
svn-id: r7653 | |||
2003-05-18 | oops | Max Horn | |
svn-id: r7649 | |||
2003-05-18 | cleanup | Max Horn | |
svn-id: r7646 | |||
2003-05-18 | consistently index script slots with index 0 (not 1); this fixes bug ↵ | Max Horn | |
#739463; made stopScriptNr match stopObjectScript more closely (we could merge them into one function one day) svn-id: r7645 | |||
2003-05-17 | yet another V2 sentence fix (now clicking on objects in Zak causes Zak to ↵ | Max Horn | |
talk to it - but he gets stuck after some time) svn-id: r7613 | |||
2003-05-17 | Move some hacks around | James Brown | |
svn-id: r7600 |