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path: root/scumm/script.cpp
AgeCommit message (Expand)Author
2005-03-12Seems to work now, maybe fixed by script cycles?Travis Howell
2005-02-28Missed a change.Travis Howell
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
2005-01-24*** empty log message ***Travis Howell
2005-01-24Correct sound offset sizeTravis Howell
2005-01-01Updated copyrightMax Horn
2004-10-18Add keyboard control for HE80+ games.Travis Howell
2004-10-16Add missing case for HE 90+Travis Howell
2004-10-08Unfortunately still not perfect.Travis Howell
2004-10-07Removed some code which has no effect (looks like a coding mistake?)Max Horn
2004-09-23nukeArrays seems fine now.Travis Howell
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
2004-09-13Required for later HE games to.Travis Howell
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-03Add basic decoding of debug script scripts.Travis Howell
2004-09-01Fix incorrect flObject base address computationMax Horn
2004-09-01Correct assertTravis Howell
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
2004-08-30Add some WIP code for HE games.Travis Howell
2004-08-29Later HE 7.1 games need to send virtual x/y mouse vars.Travis Howell
2004-08-28Need throughout puttmoonTravis Howell
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
2004-08-28akos should queue commmands and executate after drawing costumes (Caused race...Travis Howell
2004-08-26Add another variable which improves readability.Eugene Sandulenko
2004-08-26Add var difference in later HE gamesTravis Howell
2004-08-26Update akos error messagesTravis Howell
2004-08-26Remove leftoversTravis Howell
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-26Add some stubs for HE 7.2Travis Howell
2004-08-24Remove some old/duplicate code.Travis Howell
2004-08-21Skip copy protection screen in indy3ega.Travis Howell
2004-08-20Enable original method of skipping copy protectionTravis Howell
2004-08-18Causes name to be lost in the Dig too.Travis Howell
2004-08-14whitespaceMax Horn
2004-08-05Disable this workaround for COMI, as it causes a regression there. Actually, ...Max Horn
2004-08-05Correction from disasm.Travis Howell
2004-08-03Shouldn't error out in early scumm 1 - 4 games.Travis Howell
2004-08-02WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken...Max Horn
2004-08-02Fix regression in HE. It cries for proper fix, thoughEugene Sandulenko
2004-08-02Missed a lineTravis Howell
2004-08-02Should have limited that to HE games only.Travis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-08-01Correct default settings used by COMITravis Howell
2004-07-31Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry Stat...Max Horn
2004-07-24Ooops commited wrong branch.Travis Howell
2004-07-24A few HE games are supported now.Travis Howell
2004-07-11Bump save game version for HE 7.0 changesTravis Howell