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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script.cpp
Age
Commit message (
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Author
2003-09-10
cleanup
Max Horn
2003-09-06
implemented FOA keyboard fighting
Max Horn
2003-09-01
Add CD audio check for loomcd
Travis Howell
2003-09-01
Override default initial setting of subtitles enabled in loomcd
Travis Howell
2003-08-24
Handle hiding of verbs/inventory in v1-v2 games correctly.
Travis Howell
2003-08-22
loom towns needs this as well you can now learn f
Jonathan Gray
2003-08-17
Fix text display in verb/inventory area in demo mode of V1 maniac mansion
Travis Howell
2003-08-11
this fixme doesn't apply to old bundle games using GID_INDY3 target
Jonathan Gray
2003-08-06
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
Max Horn
2003-07-18
Add Indy3 FM Towns support, patch #773434
Travis Howell
2003-07-12
run script 5 in startScene (room transition script, it seems); don't invoke r...
Max Horn
2003-07-04
added some very limited support for Mac Loom (text is now properly centered a...
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-25
cleanup
Max Horn
2003-06-16
After some consideration, I've reverted to the old Loom bypassing scheme
Torbjörn Andersson
2003-06-16
The code to bypass the EGA Loom copy protection (which is necessary since
Torbjörn Andersson
2003-06-14
runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
Max Horn
2003-06-12
Fixed MSVC warning
Jamieson Christian
2003-06-12
rework loom subtitle option handing
Jonathan Gray
2003-06-07
follow our coding conventions
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-02
Clean up debugger Restart function and move to SCUMM restart function
James Brown
2003-06-01
Reversing for the time being
Nicolas Bacca
2003-06-01
Bypass Sam & Max floppy copy protection
Nicolas Bacca
2003-05-31
cleanup
Max Horn
2003-05-29
fixed V2 script freezing (bug #745421)
Max Horn
2003-05-28
const as const can!
Max Horn
2003-05-24
this change seems to be 'logical', but could be wrong; would be nice to check...
Max Horn
2003-05-23
bypass for Zak256 copy protection (can't test this right now, though)
Max Horn
2003-05-22
restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...
Max Horn
2003-05-22
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...
Max Horn
2003-05-21
cleaned up V2 input code
Max Horn
2003-05-21
cutscene override fix for V3 games (bug #731985)
Max Horn
2003-05-21
added v2 cutscene support (not quite complete; and crashes at some point in m...
Max Horn
2003-05-20
renamed various things for clarity
Max Horn
2003-05-20
added enum's for the known actor/object claasses; extended putClass/getClass ...
Max Horn
2003-05-20
cleanup
Max Horn
2003-05-19
renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive
Max Horn
2003-05-18
more cleanup
Max Horn
2003-05-18
oops
Max Horn
2003-05-18
cleanup
Max Horn
2003-05-18
consistently index script slots with index 0 (not 1); this fixes bug #739463;...
Max Horn
2003-05-17
yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal...
Max Horn
2003-05-17
Move some hacks around
James Brown
2003-05-17
Fix invalid variable
James Brown
2003-05-16
fixed V2 verb scripts
Max Horn
2003-05-16
SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...
Max Horn
2003-05-16
hackish partial doSentence support
Max Horn
2003-05-15
moved drawBox to gfx.cpp (seems to be the more logical location)
Max Horn
2003-05-15
fixed / cleaned up drawBox
Max Horn
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