Age | Commit message (Expand) | Author |
2005-05-18 | Correct input script in C64 maniac. | Travis Howell |
2005-05-09 | HE60/61 still VAR_NOSUBTITLES. | Travis Howell |
2005-05-09 | All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES. | Travis Howell |
2005-04-20 | Moved v2 verb code into class ScummEngine_v2 | Max Horn |
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn |
2005-04-20 | Correction to last commits. | Travis Howell |
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-09 | Got rid of GF_NEW_OPCODES | Max Horn |
2005-04-05 | getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. | Travis Howell |
2005-03-31 | Started to move some resource related code into a new class ResourceManager (... | Max Horn |
2005-03-25 | cleanup | Max Horn |
2005-03-12 | Seems to work now, maybe fixed by script cycles? | Travis Howell |
2005-02-28 | Missed a change. | Travis Howell |
2005-02-28 | Add support for script cycles used by HE90+ games. | Travis Howell |
2005-01-29 | Renamed _localScriptList to _localScriptOffsets for clarity | Max Horn |
2005-01-24 | *** empty log message *** | Travis Howell |
2005-01-24 | Correct sound offset size | Travis Howell |
2005-01-01 | Updated copyright | Max Horn |
2004-10-18 | Add keyboard control for HE80+ games. | Travis Howell |
2004-10-16 | Add missing case for HE 90+ | Travis Howell |
2004-10-08 | Unfortunately still not perfect. | Travis Howell |
2004-10-07 | Removed some code which has no effect (looks like a coding mistake?) | Max Horn |
2004-09-23 | nukeArrays seems fine now. | Travis Howell |
2004-09-23 | Fix array pointer overflows in HE80+ games. | Travis Howell |
2004-09-19 | Removed some not necessary #defines which could (and did) lead to program | Eugene Sandulenko |
2004-09-17 | nukeArrays still nuking wrong arrays. | Travis Howell |
2004-09-13 | Required for later HE games to. | Travis Howell |
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell |
2004-09-03 | Add basic decoding of debug script scripts. | Travis Howell |
2004-09-01 | Fix incorrect flObject base address computation | Max Horn |
2004-09-01 | Correct assert | Travis Howell |
2004-08-31 | Add HE version 80 to avoid additional game ids | Travis Howell |
2004-08-30 | Add some WIP code for HE games. | Travis Howell |
2004-08-29 | Later HE 7.1 games need to send virtual x/y mouse vars. | Travis Howell |
2004-08-28 | Need throughout puttmoon | Travis Howell |
2004-08-28 | Limit nukeArrays to only location thats requires it for now. | Travis Howell |
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused race... | Travis Howell |
2004-08-26 | Add another variable which improves readability. | Eugene Sandulenko |
2004-08-26 | Add var difference in later HE games | Travis Howell |
2004-08-26 | Update akos error messages | Travis Howell |
2004-08-26 | Remove leftovers | Travis Howell |
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell |
2004-08-26 | Add some stubs for HE 7.2 | Travis Howell |
2004-08-24 | Remove some old/duplicate code. | Travis Howell |
2004-08-21 | Skip copy protection screen in indy3ega. | Travis Howell |
2004-08-20 | Enable original method of skipping copy protection | Travis Howell |
2004-08-18 | Causes name to be lost in the Dig too. | Travis Howell |
2004-08-14 | whitespace | Max Horn |
2004-08-05 | Disable this workaround for COMI, as it causes a regression there. Actually, ... | Max Horn |