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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script.cpp
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Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2006-01-18
Work around a script bug in Full Throttle. See bug #1407789.
Torbjörn Andersson
2006-01-10
Get rid of unused variables and removed them from the save data ; FloodFill.u...
Gregory Montoir
2005-11-17
Update comments.
Travis Howell
2005-11-16
Adjust HE version checks, for updated releases.
Travis Howell
2005-11-15
Allow subtitles to be disabled in HE70 - HE73 games.
Travis Howell
2005-11-05
Add missing else.
Travis Howell
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-02
Inventory works in Macintosh version of indy3 now.
Travis Howell
2005-10-01
Add inventory display for Mac. version of indy3.
Travis Howell
2005-09-14
Ooops
Travis Howell
2005-09-14
Fix skipping cutscenes in C64 maniac.
Travis Howell
2005-09-14
Fix entry point in C64 maniac.
Travis Howell
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-07
Add patch:
Travis Howell
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-04
Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC)
Max Horn
2005-05-29
Clear localVars in entry/exit scripts.
Travis Howell
2005-05-26
Changed name of addMessageToStack to convertMessageToString (still not really...
Max Horn
2005-05-18
Correct input script in C64 maniac.
Travis Howell
2005-05-09
HE60/61 still VAR_NOSUBTITLES.
Travis Howell
2005-05-09
All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.
Travis Howell
2005-04-20
Moved v2 verb code into class ScummEngine_v2
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Correction to last commits.
Travis Howell
2005-04-20
Replace all GF_HUMONGOUS use with _heversion.
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-09
Got rid of GF_NEW_OPCODES
Max Horn
2005-04-05
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
Travis Howell
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-25
cleanup
Max Horn
2005-03-12
Seems to work now, maybe fixed by script cycles?
Travis Howell
2005-02-28
Missed a change.
Travis Howell
2005-02-28
Add support for script cycles used by HE90+ games.
Travis Howell
2005-01-29
Renamed _localScriptList to _localScriptOffsets for clarity
Max Horn
2005-01-24
*** empty log message ***
Travis Howell
2005-01-24
Correct sound offset size
Travis Howell
2005-01-01
Updated copyright
Max Horn
2004-10-18
Add keyboard control for HE80+ games.
Travis Howell
2004-10-16
Add missing case for HE 90+
Travis Howell
2004-10-08
Unfortunately still not perfect.
Travis Howell
2004-10-07
Removed some code which has no effect (looks like a coding mistake?)
Max Horn
2004-09-23
nukeArrays seems fine now.
Travis Howell
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-13
Required for later HE games to.
Travis Howell
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-03
Add basic decoding of debug script scripts.
Travis Howell
2004-09-01
Fix incorrect flObject base address computation
Max Horn
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