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path: root/scumm/script.cpp
AgeCommit message (Expand)Author
2003-05-16fixed V2 verb scriptsMax Horn
2003-05-16SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...Max Horn
2003-05-16hackish partial doSentence supportMax Horn
2003-05-15moved drawBox to gfx.cpp (seems to be the more logical location)Max Horn
2003-05-15fixed / cleaned up drawBoxMax Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-08yet more v2 var fixesMax Horn
2003-05-08fixed various cases of bad var accessMax Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-08some V2 fixes (we really really need to revise the _vars handling!)Max Horn
2003-05-05cleanup / reduced code duplicationMax Horn
2003-05-04cleanupMax Horn
2003-05-04correctionJonathan Gray
2003-05-04don't know why this was removed but it breaks several games making it for all...Jonathan Gray
2003-05-04yet more v2 fixes & cleanupMax Horn
2003-05-04more v2 fixes; cleanupMax Horn
2003-04-30PalmOS changesMax Horn
2003-04-28hack to get Indydemo to workMax Horn
2003-04-28get rid of one of the obscure variable namesJonathan Gray
2003-04-27and more share codePaweł Kołodziejski
2003-04-27put some v2 code into share codePaweł Kołodziejski
2003-04-26update for scumm v2Paweł Kołodziejski
2003-04-25Add patch #727309 - EGA LOOM: Bypassing the copy protectionTravis Howell
2003-04-24better safe then sorry...Jonathan Gray
2003-04-24correctionJonathan Gray
2003-04-24bypass copy prot for indy3egaJonathan Gray
2003-04-23fixed verb scripts for old bundle gamesMax Horn
2003-04-20V2 only reads one byte for variable numberJames Brown
2003-04-20work around strange problem that breaks fbpack when _showStack is a bool...Jonathan Gray
2003-04-20add stack tracing option to debuggerJonathan Gray
2003-04-20add script hex dumping option to debuggerJonathan Gray
2003-04-18some changes for indy egaPaweł Kołodziejski
2003-04-13handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrAc...Paweł Kołodziejski
2003-04-10hard to look at dial a pirate when you don't have graphicsJonathan Gray
2003-04-06also Loom exception in the read/write var funcsPaweł Kołodziejski
2003-04-06corrected right/bottom borders while clipping at drawBox() funcPaweł Kołodziejski
2003-03-08removed valgrind hack againMax Horn
2003-03-07added some code to get better valgrind resultsMax Horn
2003-03-07ouch - fixed OOB access on _baseFLObject; also added various sanity checks (t...Max Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-02-06removed an obsolete member var, and started to make Scumm member vars protect...Max Horn
2003-01-15ComI uses more localsJames Brown
2003-01-12Well.. it works NOW. (flObject fix part 2 :P)James Brown
2003-01-12Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memo...James Brown
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ...James Brown
2003-01-12make script trace less noisyMax Horn
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...Max Horn
2003-01-01fixed cutscene override in V8; cleanupMax Horn
2002-12-30added FIXMEMax Horn