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path: root/scumm/script.cpp
AgeCommit message (Expand)Author
2003-08-24Handle hiding of verbs/inventory in v1-v2 games correctly.Travis Howell
2003-08-22loom towns needs this as well you can now learn fJonathan Gray
2003-08-17Fix text display in verb/inventory area in demo mode of V1 maniac mansionTravis Howell
2003-08-11this fixme doesn't apply to old bundle games using GID_INDY3 targetJonathan Gray
2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
2003-07-12run script 5 in startScene (room transition script, it seems); don't invoke r...Max Horn
2003-07-04added some very limited support for Mac Loom (text is now properly centered a...Max Horn
2003-06-25added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...Max Horn
2003-06-25cleanupMax Horn
2003-06-16After some consideration, I've reverted to the old Loom bypassing schemeTorbjörn Andersson
2003-06-16The code to bypass the EGA Loom copy protection (which is necessary sinceTorbjörn Andersson
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
2003-06-12Fixed MSVC warningJamieson Christian
2003-06-12rework loom subtitle option handingJonathan Gray
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-02Clean up debugger Restart function and move to SCUMM restart functionJames Brown
2003-06-01Reversing for the time beingNicolas Bacca
2003-06-01Bypass Sam & Max floppy copy protectionNicolas Bacca
2003-05-31cleanupMax Horn
2003-05-29fixed V2 script freezing (bug #745421)Max Horn
2003-05-28const as const can!Max Horn
2003-05-24this change seems to be 'logical', but could be wrong; would be nice to check...Max Horn
2003-05-23bypass for Zak256 copy protection (can't test this right now, though)Max Horn
2003-05-22restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...Max Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-21cleaned up V2 input codeMax Horn
2003-05-21cutscene override fix for V3 games (bug #731985)Max Horn
2003-05-21added v2 cutscene support (not quite complete; and crashes at some point in m...Max Horn
2003-05-20renamed various things for clarityMax Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-20cleanupMax Horn
2003-05-19renamed ScriptSlot::unk1/unk2 to freezeResistant/recursiveMax Horn
2003-05-18more cleanupMax Horn
2003-05-18oopsMax Horn
2003-05-18cleanupMax Horn
2003-05-18consistently index script slots with index 0 (not 1); this fixes bug #739463;...Max Horn
2003-05-17yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal...Max Horn
2003-05-17Move some hacks aroundJames Brown
2003-05-17Fix invalid variableJames Brown
2003-05-16fixed V2 verb scriptsMax Horn
2003-05-16SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...Max Horn
2003-05-16hackish partial doSentence supportMax Horn
2003-05-15moved drawBox to gfx.cpp (seems to be the more logical location)Max Horn
2003-05-15fixed / cleaned up drawBoxMax Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-08yet more v2 var fixesMax Horn
2003-05-08fixed various cases of bad var accessMax Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn