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path: root/scumm/script.cpp
AgeCommit message (Expand)Author
2005-05-18Correct input script in C64 maniac.Travis Howell
2005-05-09HE60/61 still VAR_NOSUBTITLES.Travis Howell
2005-05-09All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.Travis Howell
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Correction to last commits.Travis Howell
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-25cleanupMax Horn
2005-03-12Seems to work now, maybe fixed by script cycles?Travis Howell
2005-02-28Missed a change.Travis Howell
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
2005-01-24*** empty log message ***Travis Howell
2005-01-24Correct sound offset sizeTravis Howell
2005-01-01Updated copyrightMax Horn
2004-10-18Add keyboard control for HE80+ games.Travis Howell
2004-10-16Add missing case for HE 90+Travis Howell
2004-10-08Unfortunately still not perfect.Travis Howell
2004-10-07Removed some code which has no effect (looks like a coding mistake?)Max Horn
2004-09-23nukeArrays seems fine now.Travis Howell
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
2004-09-13Required for later HE games to.Travis Howell
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-03Add basic decoding of debug script scripts.Travis Howell
2004-09-01Fix incorrect flObject base address computationMax Horn
2004-09-01Correct assertTravis Howell
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
2004-08-30Add some WIP code for HE games.Travis Howell
2004-08-29Later HE 7.1 games need to send virtual x/y mouse vars.Travis Howell
2004-08-28Need throughout puttmoonTravis Howell
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
2004-08-28akos should queue commmands and executate after drawing costumes (Caused race...Travis Howell
2004-08-26Add another variable which improves readability.Eugene Sandulenko
2004-08-26Add var difference in later HE gamesTravis Howell
2004-08-26Update akos error messagesTravis Howell
2004-08-26Remove leftoversTravis Howell
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-26Add some stubs for HE 7.2Travis Howell
2004-08-24Remove some old/duplicate code.Travis Howell
2004-08-21Skip copy protection screen in indy3ega.Travis Howell
2004-08-20Enable original method of skipping copy protectionTravis Howell
2004-08-18Causes name to be lost in the Dig too.Travis Howell
2004-08-14whitespaceMax Horn
2004-08-05Disable this workaround for COMI, as it causes a regression there. Actually, ...Max Horn