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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script.cpp
Age
Commit message (
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Author
2005-05-18
Correct input script in C64 maniac.
Travis Howell
2005-05-09
HE60/61 still VAR_NOSUBTITLES.
Travis Howell
2005-05-09
All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.
Travis Howell
2005-04-20
Moved v2 verb code into class ScummEngine_v2
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Correction to last commits.
Travis Howell
2005-04-20
Replace all GF_HUMONGOUS use with _heversion.
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-09
Got rid of GF_NEW_OPCODES
Max Horn
2005-04-05
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
Travis Howell
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-25
cleanup
Max Horn
2005-03-12
Seems to work now, maybe fixed by script cycles?
Travis Howell
2005-02-28
Missed a change.
Travis Howell
2005-02-28
Add support for script cycles used by HE90+ games.
Travis Howell
2005-01-29
Renamed _localScriptList to _localScriptOffsets for clarity
Max Horn
2005-01-24
*** empty log message ***
Travis Howell
2005-01-24
Correct sound offset size
Travis Howell
2005-01-01
Updated copyright
Max Horn
2004-10-18
Add keyboard control for HE80+ games.
Travis Howell
2004-10-16
Add missing case for HE 90+
Travis Howell
2004-10-08
Unfortunately still not perfect.
Travis Howell
2004-10-07
Removed some code which has no effect (looks like a coding mistake?)
Max Horn
2004-09-23
nukeArrays seems fine now.
Travis Howell
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-19
Removed some not necessary #defines which could (and did) lead to program
Eugene Sandulenko
2004-09-17
nukeArrays still nuking wrong arrays.
Travis Howell
2004-09-13
Required for later HE games to.
Travis Howell
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-03
Add basic decoding of debug script scripts.
Travis Howell
2004-09-01
Fix incorrect flObject base address computation
Max Horn
2004-09-01
Correct assert
Travis Howell
2004-08-31
Add HE version 80 to avoid additional game ids
Travis Howell
2004-08-30
Add some WIP code for HE games.
Travis Howell
2004-08-29
Later HE 7.1 games need to send virtual x/y mouse vars.
Travis Howell
2004-08-28
Need throughout puttmoon
Travis Howell
2004-08-28
Limit nukeArrays to only location thats requires it for now.
Travis Howell
2004-08-28
akos should queue commmands and executate after drawing costumes (Caused race...
Travis Howell
2004-08-26
Add another variable which improves readability.
Eugene Sandulenko
2004-08-26
Add var difference in later HE games
Travis Howell
2004-08-26
Update akos error messages
Travis Howell
2004-08-26
Remove leftovers
Travis Howell
2004-08-26
More code/stubs for HE 7.2 games
Travis Howell
2004-08-26
Add some stubs for HE 7.2
Travis Howell
2004-08-24
Remove some old/duplicate code.
Travis Howell
2004-08-21
Skip copy protection screen in indy3ega.
Travis Howell
2004-08-20
Enable original method of skipping copy protection
Travis Howell
2004-08-18
Causes name to be lost in the Dig too.
Travis Howell
2004-08-14
whitespace
Max Horn
2004-08-05
Disable this workaround for COMI, as it causes a regression there. Actually, ...
Max Horn
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