Age | Commit message (Expand) | Author |
2003-01-12 | Well.. it works NOW. (flObject fix part 2 :P) | James Brown |
2003-01-12 | Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memo... | James Brown |
2003-01-12 | New method of local object management. Buggy, segfaults on the Part 1 screen ... | James Brown |
2003-01-12 | make script trace less noisy | Max Horn |
2003-01-01 | moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i... | Max Horn |
2003-01-01 | fixed cutscene override in V8; cleanup | Max Horn |
2002-12-30 | added FIXME | Max Horn |
2002-12-30 | get rid of annoying warning | Max Horn |
2002-12-28 | get rid of getStringLen and use the more powerful resStrLen instead; moved re... | Max Horn |
2002-12-27 | fixed verb entry code for V8 | Max Horn |
2002-12-27 | cleanup | Max Horn |
2002-12-27 | fix S&M (why was that changed made in the first place I wonder?) | Max Horn |
2002-12-26 | fixed verb scripts | Max Horn |
2002-12-26 | Hack around a COMI crash.. | James Brown |
2002-12-25 | implemented V8 kernel function 'killAllScriptsButMe' - not sure if I did it r... | Max Horn |
2002-12-25 | two good rules of thumb: don't use typecasts if you don't have to - type cast... | Max Horn |
2002-12-25 | cleanup | Max Horn |
2002-12-25 | converted heaps of int16 to int for V8 compatibility; fixed defineArray for V... | Max Horn |
2002-12-25 | Hacky font support - first attempt :) | James Brown |
2002-12-24 | enabled room & local scripts in V8; some more opcodes | Max Horn |
2002-12-23 | set script tracing to level 1 - at least while we do V8 debugging, later we c... | Max Horn |
2002-12-23 | and more V8. Now we again hit the charset limit, but this time caused by the ... | Max Horn |
2002-12-23 | fix jumpTrue/jumpFalse opcodes; slightly better debug output | Max Horn |
2002-12-23 | don't be needlessly verbose; allow byte arrays in V8 | Max Horn |
2002-12-23 | word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc... | Max Horn |
2002-12-22 | minor cleanup | Max Horn |
2002-12-16 | refactoring: use inheritance to mode the relations between the various engine... | Max Horn |
2002-12-09 | cleanup | Max Horn |
2002-11-23 | fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not ... | Max Horn |
2002-11-19 | Added MonkeyVGA copy protection bypass, patch #640546 | Travis Howell |
2002-11-08 | Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem | James Brown |
2002-11-06 | why keep a seperate opcode entry & opcode description table if we can have it... | Max Horn |
2002-11-03 | Indy3 only uses the low 4 bits of a variable | James Brown |
2002-11-03 | hack around what seems to be an empty exit script in indy3 (besides the size ... | Jonathan Gray |
2002-11-02 | *cough*... never mind me... | James Brown |
2002-11-02 | Make stack problems a little more verbose | James Brown |
2002-10-27 | removed hardcoded values and increased range of strips | Paweł Kołodziejski |
2002-09-22 | renamec string -> _string and sentence -> _sentence in class Scumm (I origina... | Max Horn |
2002-09-08 | rewrote config class; cleanup; code restructuring | Max Horn |
2002-09-01 | fixes to resolutions | Paweł Kołodziejski |
2002-08-25 | Fix for #556564 | Ralph Brorsen |
2002-08-21 | Initial revision | Max Horn |