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path: root/scumm/script.cpp
AgeCommit message (Expand)Author
2006-01-28experimental imuse without timer thread usage, it might still have issue stop...Paweł Kołodziejski
2006-01-25Extend the workaround for bug #1407789 in an attempt to deal with theTorbjörn Andersson
2006-01-23Removing GID_ZAK256 and GID_LOOM256Max Horn
2006-01-22Overlooked the Indy3 FM-TOWNS case in my previous commit <sigh>Max Horn
2006-01-22Simplified SCUMM version checks in writeVar/readVarMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-18Work around a script bug in Full Throttle. See bug #1407789.Torbjörn Andersson
2006-01-10Get rid of unused variables and removed them from the save data ; FloodFill.u...Gregory Montoir
2005-11-17Update comments.Travis Howell
2005-11-16Adjust HE version checks, for updated releases.Travis Howell
2005-11-15Allow subtitles to be disabled in HE70 - HE73 games.Travis Howell
2005-11-05Add missing else.Travis Howell
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-02Inventory works in Macintosh version of indy3 now.Travis Howell
2005-10-01Add inventory display for Mac. version of indy3.Travis Howell
2005-09-14OoopsTravis Howell
2005-09-14Fix skipping cutscenes in C64 maniac.Travis Howell
2005-09-14Fix entry point in C64 maniac.Travis Howell
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-07Add patch:Travis Howell
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-04Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC)Max Horn
2005-05-29Clear localVars in entry/exit scripts.Travis Howell
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not really...Max Horn
2005-05-18Correct input script in C64 maniac.Travis Howell
2005-05-09HE60/61 still VAR_NOSUBTITLES.Travis Howell
2005-05-09All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.Travis Howell
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Correction to last commits.Travis Howell
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-25cleanupMax Horn
2005-03-12Seems to work now, maybe fixed by script cycles?Travis Howell
2005-02-28Missed a change.Travis Howell
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
2005-01-24*** empty log message ***Travis Howell
2005-01-24Correct sound offset sizeTravis Howell
2005-01-01Updated copyrightMax Horn
2004-10-18Add keyboard control for HE80+ games.Travis Howell
2004-10-16Add missing case for HE 90+Travis Howell
2004-10-08Unfortunately still not perfect.Travis Howell
2004-10-07Removed some code which has no effect (looks like a coding mistake?)Max Horn
2004-09-23nukeArrays seems fine now.Travis Howell
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko