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2006-01-28experimental imuse without timer thread usage, it might still have issue ↵Paweł Kołodziejski
stoped audio while switching rooms svn-id: r20270
2006-01-25Extend the workaround for bug #1407789 in an attempt to deal with theTorbjörn Andersson
different versions of Full Throttle. This is partly guesswork, and may be incorrect. svn-id: r20161
2006-01-23Removing GID_ZAK256 and GID_LOOM256Max Horn
svn-id: r20153
2006-01-22Overlooked the Indy3 FM-TOWNS case in my previous commit <sigh>Max Horn
svn-id: r20141
2006-01-22Simplified SCUMM version checks in writeVar/readVarMax Horn
svn-id: r20140
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-18Work around a script bug in Full Throttle. See bug #1407789.Torbjörn Andersson
svn-id: r20080
2006-01-10Get rid of unused variables and removed them from the save data ; ↵Gregory Montoir
FloodFill.unk1C and _curExecScript. Concerning _curExecScript, I checked several interpreters (even one with windex compiled in), the only function where it's used is runAllScripts. svn-id: r19977
2005-11-17Update comments.Travis Howell
svn-id: r19621
2005-11-16Adjust HE version checks, for updated releases.Travis Howell
svn-id: r19611
2005-11-15Allow subtitles to be disabled in HE70 - HE73 games.Travis Howell
svn-id: r19603
2005-11-05Add missing else.Travis Howell
svn-id: r19433
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-02Inventory works in Macintosh version of indy3 now.Travis Howell
svn-id: r18921
2005-10-01Add inventory display for Mac. version of indy3.Travis Howell
svn-id: r18918
2005-09-14OoopsTravis Howell
svn-id: r18821
2005-09-14Fix skipping cutscenes in C64 maniac.Travis Howell
svn-id: r18820
2005-09-14Fix entry point in C64 maniac.Travis Howell
svn-id: r18817
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-07Add patch:Travis Howell
1233352 - Fix hanging descheduled entry/exit scripts svn-id: r18510
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-04Fix for bug #1202487 (MANIAC64: crash after using hunk-o-matic and pressing ESC)Max Horn
svn-id: r18345
2005-05-29Clear localVars in entry/exit scripts.Travis Howell
svn-id: r18288
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not ↵Max Horn
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262
2005-05-18Correct input script in C64 maniac.Travis Howell
svn-id: r18171
2005-05-09HE60/61 still VAR_NOSUBTITLES.Travis Howell
Typo. svn-id: r17990
2005-05-09All SCUMM6 games use VAR_SUBTITLES, not VAR_NOSUBTITLES.Travis Howell
Cleanup. svn-id: r17989
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
svn-id: r17725
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-20Correction to last commits.Travis Howell
svn-id: r17700
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
svn-id: r17488
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
svn-id: r17383
2005-03-31Started to move some resource related code into a new class ResourceManager ↵Max Horn
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311
2005-03-25cleanupMax Horn
svn-id: r17222
2005-03-12Seems to work now, maybe fixed by script cycles?Travis Howell
svn-id: r17088
2005-02-28Missed a change.Travis Howell
svn-id: r16960
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
svn-id: r16958
2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
svn-id: r16691
2005-01-24*** empty log message ***Travis Howell
svn-id: r16630
2005-01-24Correct sound offset sizeTravis Howell
svn-id: r16628
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-10-18Add keyboard control for HE80+ games.Travis Howell
svn-id: r15604
2004-10-16Add missing case for HE 90+Travis Howell
Always clear complete local script vars. svn-id: r15564
2004-10-08Unfortunately still not perfect.Travis Howell
svn-id: r15460
2004-10-07Removed some code which has no effect (looks like a coding mistake?)Max Horn
svn-id: r15444
2004-09-23nukeArrays seems fine now.Travis Howell
Fix dog regression svn-id: r15242
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
Some arrays are nuked in startScene. svn-id: r15239
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
logic misinterpretation. I assume these were added for readability, but (a) names suggestet that they're class variables but they didn't (b) their use wasn't consistent, i.e. there were places where variables were used directly, not by means of the macros (c) they didn't save that much space because they are used in few places. svn-id: r15179