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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script.cpp
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Author
2002-12-25
converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...
Max Horn
2002-12-25
Hacky font support - first attempt :)
James Brown
2002-12-24
enabled room & local scripts in V8; some more opcodes
Max Horn
2002-12-23
set script tracing to level 1 - at least while we do V8 debugging, later we c...
Max Horn
2002-12-23
and more V8. Now we again hit the charset limit, but this time caused by the ...
Max Horn
2002-12-23
fix jumpTrue/jumpFalse opcodes; slightly better debug output
Max Horn
2002-12-23
don't be needlessly verbose; allow byte arrays in V8
Max Horn
2002-12-23
word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...
Max Horn
2002-12-22
minor cleanup
Max Horn
2002-12-16
refactoring: use inheritance to mode the relations between the various engine...
Max Horn
2002-12-09
cleanup
Max Horn
2002-11-23
fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not ...
Max Horn
2002-11-19
Added MonkeyVGA copy protection bypass, patch #640546
Travis Howell
2002-11-08
Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem
James Brown
2002-11-06
why keep a seperate opcode entry & opcode description table if we can have it...
Max Horn
2002-11-03
Indy3 only uses the low 4 bits of a variable
James Brown
2002-11-03
hack around what seems to be an empty exit script in indy3 (besides the size ...
Jonathan Gray
2002-11-02
*cough*... never mind me...
James Brown
2002-11-02
Make stack problems a little more verbose
James Brown
2002-10-27
removed hardcoded values and increased range of strips
Paweł Kołodziejski
2002-09-22
renamec string -> _string and sentence -> _sentence in class Scumm (I origina...
Max Horn
2002-09-08
rewrote config class; cleanup; code restructuring
Max Horn
2002-09-01
fixes to resolutions
Paweł Kołodziejski
2002-08-25
Fix for #556564
Ralph Brorsen
2002-08-21
Initial revision
Max Horn