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path: root/scumm/script.cpp
AgeCommit message (Expand)Author
2003-05-31cleanupMax Horn
2003-05-29fixed V2 script freezing (bug #745421)Max Horn
2003-05-28const as const can!Max Horn
2003-05-24this change seems to be 'logical', but could be wrong; would be nice to check...Max Horn
2003-05-23bypass for Zak256 copy protection (can't test this right now, though)Max Horn
2003-05-22restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...Max Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-21cleaned up V2 input codeMax Horn
2003-05-21cutscene override fix for V3 games (bug #731985)Max Horn
2003-05-21added v2 cutscene support (not quite complete; and crashes at some point in m...Max Horn
2003-05-20renamed various things for clarityMax Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-20cleanupMax Horn
2003-05-19renamed ScriptSlot::unk1/unk2 to freezeResistant/recursiveMax Horn
2003-05-18more cleanupMax Horn
2003-05-18oopsMax Horn
2003-05-18cleanupMax Horn
2003-05-18consistently index script slots with index 0 (not 1); this fixes bug #739463;...Max Horn
2003-05-17yet another V2 sentence fix (now clicking on objects in Zak causes Zak to tal...Max Horn
2003-05-17Move some hacks aroundJames Brown
2003-05-17Fix invalid variableJames Brown
2003-05-16fixed V2 verb scriptsMax Horn
2003-05-16SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o...Max Horn
2003-05-16hackish partial doSentence supportMax Horn
2003-05-15moved drawBox to gfx.cpp (seems to be the more logical location)Max Horn
2003-05-15fixed / cleaned up drawBoxMax Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-08yet more v2 var fixesMax Horn
2003-05-08fixed various cases of bad var accessMax Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-08some V2 fixes (we really really need to revise the _vars handling!)Max Horn
2003-05-05cleanup / reduced code duplicationMax Horn
2003-05-04cleanupMax Horn
2003-05-04correctionJonathan Gray
2003-05-04don't know why this was removed but it breaks several games making it for all...Jonathan Gray
2003-05-04yet more v2 fixes & cleanupMax Horn
2003-05-04more v2 fixes; cleanupMax Horn
2003-04-30PalmOS changesMax Horn
2003-04-28hack to get Indydemo to workMax Horn
2003-04-28get rid of one of the obscure variable namesJonathan Gray
2003-04-27and more share codePaweł Kołodziejski
2003-04-27put some v2 code into share codePaweł Kołodziejski
2003-04-26update for scumm v2Paweł Kołodziejski
2003-04-25Add patch #727309 - EGA LOOM: Bypassing the copy protectionTravis Howell
2003-04-24better safe then sorry...Jonathan Gray
2003-04-24correctionJonathan Gray
2003-04-24bypass copy prot for indy3egaJonathan Gray
2003-04-23fixed verb scripts for old bundle gamesMax Horn
2003-04-20V2 only reads one byte for variable numberJames Brown
2003-04-20work around strange problem that breaks fbpack when _showStack is a bool...Jonathan Gray