index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
script_v100he.cpp
Age
Commit message (
Expand
)
Author
2005-05-12
Removed unused variables to prevent warnings.
Torbjörn Andersson
2005-05-12
Avoid HE regressions.
Travis Howell
2005-05-10
Rename opcode
Travis Howell
2005-05-09
Should be case 40.
Travis Howell
2005-05-07
Additions for funshop titles.
Travis Howell
2005-05-07
Missed one section.
Travis Howell
2005-05-07
Add missing opcode details
Travis Howell
2005-05-02
Add missing case for pajama.
Travis Howell
2005-05-01
Use correct safety check.
Travis Howell
2005-05-01
Add missing safety checks.
Travis Howell
2005-04-30
Reset additional fields
Travis Howell
2005-04-30
Add expanded _wizParams used by HE100 games.
Travis Howell
2005-04-30
Add missing case.
Travis Howell
2005-04-27
Minor cleanup.
Travis Howell
2005-04-27
Minor clean up, HE games should always copy strings directly.
Travis Howell
2005-04-21
cleanup
Gregory Montoir
2005-04-21
Sync. HE100.
Travis Howell
2005-04-21
Correct argument order.
Travis Howell
2005-04-20
Rename wizImage process flag for HE games.
Travis Howell
2005-04-20
Rename sprite field for HE games.
Travis Howell
2005-04-20
Correct flag value.
Travis Howell
2005-04-19
minor cleanup
Gregory Montoir
2005-04-18
Adjust again, for sound header differences.
Travis Howell
2005-04-18
Sound size should only include sound data.
Travis Howell
2005-04-18
Use correct music offsets for HE games, only a few demos use wrong tunes now.
Travis Howell
2005-04-17
Fix buffer overflow regression.
Travis Howell
2005-04-17
Add separate function for loading palette from choosen room.
Travis Howell
2005-04-14
Add HE7.2 difference in o_getResourceSize().
Travis Howell
2005-04-13
Updated comment
Gregory Montoir
2005-04-13
_stringBuffer can have mutple strings, ie in pajama2 startup.
Travis Howell
2005-04-12
Sync.
Travis Howell
2005-04-12
Work in progress on opcodeE0 for HE games.
Travis Howell
2005-04-11
Add a few extra sprite correction and functions, based off HE100.
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-10
Enable object lock/unlock in HE 100 too.
Travis Howell
2005-04-09
Add opcode for chase, playable now.
Travis Howell
2005-04-09
Add opcode stub for chase
Travis Howell
2005-04-09
Correct arguments order, works now.
Travis Howell
2005-04-08
Add HE70+ version of seekFilePos opcode.
Travis Howell
2005-04-07
The reverse actor layering only applies to pajama3
Travis Howell
2005-04-06
Add hePalette function.
Travis Howell
2005-04-04
Add 8 sound channel support for HE games
Travis Howell
2005-04-03
Enable copyArray in HE100 too.
Travis Howell
2005-04-03
More sprite renames
Travis Howell
2005-04-01
Add bits and pieces
Travis Howell
2005-04-01
Add support for clipping of wizImages.
Travis Howell
2005-04-01
Remove resource type argument in wizImage functions, it is always rtImage.
Travis Howell
2005-03-31
Rename paletteNum field for sprite in wizImages.
Travis Howell
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-30
Cleanup
Travis Howell
[next]