aboutsummaryrefslogtreecommitdiff
path: root/scumm/script_v100he.cpp
AgeCommit message (Collapse)Author
2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20511
2006-02-11Cleanup HE debug msgsTravis Howell
svn-id: r20506
2006-02-11Add support for Spanish version of balloonTravis Howell
svn-id: r20484
2006-02-05Change to int32 for safety.Travis Howell
svn-id: r20383
2006-02-05Sync. subOp variable name and always use byte.Travis Howell
svn-id: r20382
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
svn-id: r20372
2006-02-04CleanupTravis Howell
svn-id: r20367
2006-01-31CleanupTravis Howell
svn-id: r20321
2006-01-27Resource modified status always cleared when nuked.Travis Howell
svn-id: r20203
2006-01-27Make resource management of modified wizImages closer to original games.Travis Howell
Fixes many errors in Backyard Sports titles. svn-id: r20201
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2006-01-16Match sizes of original versions, to avoid possible overflows.Travis Howell
svn-id: r20052
2006-01-15Fix sound channel selection in HE95+ games.Travis Howell
svn-id: r20040
2006-01-10Get rid of unused variables and removed them from the save data ; ↵Gregory Montoir
FloodFill.unk1C and _curExecScript. Concerning _curExecScript, I checked several interpreters (even one with windex compiled in), the only function where it's used is runAllScripts. svn-id: r19977
2006-01-10Reset sound flags for HE100 games.Travis Howell
svn-id: r19965
2006-01-10Correct HE sound flags in HE100 games.Travis Howell
svn-id: r19964
2006-01-05Sets random talk state, if value is zero.Travis Howell
Fixes song in puttrace. svn-id: r19913
2006-01-05Initial support for sound code in HE games.Travis Howell
Split HE sound functions into separate file. svn-id: r19909
2005-11-06Fix regression, must not be an int16.Travis Howell
svn-id: r19481
2005-10-22Reduce header dependencies (for quicker recompiles)Max Horn
svn-id: r19245
2005-10-21Actor layer in HE games uses an int32.Travis Howell
svn-id: r19212
2005-10-21Add XMAP support for actors.Travis Howell
svn-id: r19205
2005-10-19Add missing opcode in HE100 table.Travis Howell
Rename opcode. svn-id: r19174
2005-10-19OoopsTravis Howell
svn-id: r19173
2005-10-19Add HE100 version of floodFill.Travis Howell
svn-id: r19172
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-16Add missing function for getWizData.Travis Howell
svn-id: r19106
2005-08-31cleanupGregory Montoir
svn-id: r18727
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24removed unneeded #includeGregory Montoir
svn-id: r18458
2005-06-24Whitespace changes.Torbjörn Andersson
svn-id: r18453
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-14-Add more Backyard sports titlesTravis Howell
-Add additional HE100 opcodes changes for basketball -Fix baseball asserts in VAR_WIZ_TCOLOR svn-id: r18385
2005-06-13Rename opcode/functionTravis Howell
svn-id: r18381
2005-06-05Ooops, mixed up one function name.Travis Howell
svn-id: r18351
2005-06-05Remove duplicate field.Travis Howell
svn-id: r18350
2005-06-05Rename sprite functions, based on map.Travis Howell
svn-id: r18349
2005-06-04correction, fixes lost/smaller palette glitchesGregory Montoir
svn-id: r18328
2005-05-28Add last changes to HE100 too.Travis Howell
svn-id: r18279
2005-05-28Sync opcode names and add HE72+ version of o_systemOps.Travis Howell
svn-id: r18278
2005-05-23Rename sprite functions.Travis Howell
svn-id: r18231
2005-05-23Add Sprite class and move over related functions.Travis Howell
svn-id: r18230
2005-05-23Move wizImage functions to Wiz class.Travis Howell
svn-id: r18226
2005-05-22'len' is not initialized at this point, but if the purpose is to reset tmp3Torbjörn Andersson
to its original value, this should do just as well. But I don't know where it's used, so I can't really test this. svn-id: r18221
2005-05-22HE70+ games use flags in drawBox().Travis Howell
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller. svn-id: r18216
2005-05-22Sync HE100.Travis Howell
Minor cleanup. svn-id: r18215
2005-05-12Removed unused variables to prevent warnings.Torbjörn Andersson
svn-id: r18070
2005-05-12Avoid HE regressions.Travis Howell
svn-id: r18068