Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-20 | Moved v2 verb code into class ScummEngine_v2 | Max Horn | |
svn-id: r17725 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-10 | Do not hardcode character translation tables and verbs prepositions | Eugene Sandulenko | |
in MM NES but extract it directly from ROM. Patch from Quietust svn-id: r17505 | |||
2005-04-07 | Patch from Quietust: | Eugene Sandulenko | |
1. properly handle costume colors in dark rooms (verified against disasm) 2. optimize NES audio generation a little bit - instead of calling a function ~80 times to get one audio sample, it calls it once and just loops ~80 times internally 3. NES audio now obeys the volume control 4. in MM NES, o2_setObjPreposition is a no-op 5. o2_lights uses new-style light values (i.e. bitfields) in MM NES 6. o2_delay, use ssPaused identifier rather than a literal '1' 7. in MM NES, o5_saveLoadGame only explicitly checks for type '1' (load), defaulting to save for any other value svn-id: r17443 | |||
2005-04-01 | Normalize verb/invenotry areas in MM NES. Patch from Quietust | Eugene Sandulenko | |
svn-id: r17316 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-27 | Patch from Quietust for MM NES | Eugene Sandulenko | |
o Fix number of global objects o Camera-related differences o Proper user states o Updated MD5 for new 00.lfl svn-id: r17268 | |||
2005-03-26 | Fixes for MM NES costume mask from Quietust. | Eugene Sandulenko | |
svn-id: r17235 | |||
2005-03-24 | Correct positioning of inventory and verbs in MM NES. | Eugene Sandulenko | |
Started to tackle inventory. svn-id: r17219 | |||
2005-03-24 | First attempt to position NES graphics correctly on screen. Still verbs | Eugene Sandulenko | |
are at wrong places. svn-id: r17217 | |||
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko | |
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212 | |||
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko | |
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191 | |||
2005-03-21 | NES palette fixes from Quietust. | Eugene Sandulenko | |
Some fixes of gray background for NES. Though maybe proper approach would be to add global vars instead of checking every time. svn-id: r17190 | |||
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko | |
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 | |||
2005-03-15 | Properly wipe out animation trails in MM NES. It appeared that it | Eugene Sandulenko | |
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159 | |||
2005-03-15 | Fix verbs position in NES maniac for now. | Travis Howell | |
svn-id: r17146 | |||
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko | |
svn-id: r17133 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-10-22 | Whitespace | Torbjörn Andersson | |
svn-id: r15647 | |||
2004-10-19 | Help PalmOS (and more ?) to save memory | Chris Apers | |
svn-id: r15611 | |||
2004-10-11 | cleanup / updated some comments | Max Horn | |
svn-id: r15524 | |||
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in ↵ | Max Horn | |
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 | |||
2004-08-22 | Switch to debug channel | Travis Howell | |
svn-id: r14678 | |||
2004-08-21 | Removed some obsolete TODO comments | Max Horn | |
svn-id: r14669 | |||
2004-08-14 | whitespace | Max Horn | |
svn-id: r14600 | |||
2004-07-26 | Cleanup | Travis Howell | |
svn-id: r14336 | |||
2004-04-05 | Renamed StringTab::backup to StringTab::_default, as that describes better ↵ | Max Horn | |
what it does svn-id: r13476 | |||
2004-04-03 | cleanup StringTab stuff | Max Horn | |
svn-id: r13448 | |||
2004-03-17 | Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵ | Max Horn | |
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325 | |||
2004-03-15 | Ooops | Travis Howell | |
svn-id: r13303 | |||
2004-03-15 | refactor use of _messagePtr -> instead of using it as an implicit parameter ↵ | Max Horn | |
for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh> svn-id: r13298 | |||
2004-03-13 | Forward-port maniac hack :) | James Brown | |
svn-id: r13242 | |||
2004-03-04 | Add hack for demo script in maniac (Enchanced) | Travis Howell | |
svn-id: r13174 | |||
2004-03-03 | Add back HE sound differences for AKOS. | Travis Howell | |
Remove old define Avoid crash if using demo script in maniac (Enchanced) svn-id: r13166 | |||
2004-03-03 | That should have been maniac specific. | Travis Howell | |
svn-id: r13163 | |||
2004-03-03 | Adjustments for Enchanced Maniac Mansion demo. | Travis Howell | |
svn-id: r13161 | |||
2004-03-03 | Adjustments for Enchanced Maniac Mansion demo. | Travis Howell | |
svn-id: r13160 | |||
2004-02-23 | Add back hack | Travis Howell | |
svn-id: r13007 | |||
2004-02-23 | the code was still wrong | Max Horn | |
svn-id: r13005 | |||
2004-02-23 | Ooops, missed a call. | Travis Howell | |
svn-id: r13000 | |||
2004-02-22 | Is used in maniac and zak. | Travis Howell | |
svn-id: r12992 | |||
2004-02-22 | This should fix zak lotto bug correctly. | Travis Howell | |
svn-id: r12989 | |||
2004-01-15 | use Rect in struct VerbSlot | Max Horn | |
svn-id: r12413 | |||
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to ↵ | Max Horn | |
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326 | |||
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn | |
svn-id: r12325 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | more cleanup | Max Horn | |
svn-id: r12161 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 |