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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v2.cpp
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Author
2003-04-21
added opcode for setting actor color palette in o2_actorSet()
Paweł Kołodziejski
2003-04-21
fixed object flags, it's right shifted half byte
Paweł Kołodziejski
2003-04-20
Oops, missed a variable read in o2_actorSet
James Brown
2003-04-20
Better o2_actorSet stuff
James Brown
2003-04-20
o2_actorSet stubs
James Brown
2003-04-20
next two missed opcodes, ah :)
Paweł Kołodziejski
2003-04-20
forgot it
Paweł Kołodziejski
2003-04-20
added initial v2 opcode table
Paweł Kołodziejski
2002-12-12
Tidy one or two things up for future V1/V2/V8 SCUMM support.
James Brown
2002-12-11
Patch #651882: Noir mode fix
Max Horn
2002-12-09
cleanup; only now do I see how similiar setupShadowPalette, the new setupShad...
Max Horn
2002-12-09
cleanup
Max Horn
2002-12-08
cleanup
Max Horn
2002-12-04
even more cleanup
Max Horn
2002-12-01
moved RNG to common/util.cpp
Oliver Kiehl
2002-11-30
comment an assertion in readArray to stop ft crashing in the minefield
Jonathan Gray
2002-11-29
more cleanup
Max Horn
2002-11-29
cleanup
Max Horn
2002-11-21
indent fix
Max Horn
2002-11-20
remove accidental debug that some people seem to believe is a cause of crashe...
James Brown
2002-11-10
Hack to prevent animation hangs during Conroy's song in Sam & Max.
Jamieson Christian
2002-11-06
why keep a seperate opcode entry & opcode description table if we can have it...
Max Horn
2002-11-06
removed more typecasts
Max Horn
2002-11-02
Fix some really stupid code someone added - this basically fixes the FT derby...
James Brown
2002-11-02
Finish hacks - Mine Road sequence now skipped
James Brown
2002-11-02
Correct that FT opcode - it's bitwise or, not logical
James Brown
2002-11-02
Add some opcodes for Full Throttle
James Brown
2002-11-01
Put in some Full Throttle insane workarounds - i need to figure out how to te...
James Brown
2002-10-23
Remove unneeded fixme now we have a pretty much complete Sam&Max imuse implem...
James Brown
2002-10-23
Actor::frame is never set, this should be researched
Max Horn
2002-10-22
fixing various warnings that occur with -Wshadow;some other minor cleanup
Max Horn
2002-10-20
Fix an infinite talking loop in The Dig. Again. :)
James Brown
2002-10-20
Prevent The Dig from overlapping talk sounds
James Brown
2002-10-20
Hmm, need to talkchannel that bundleSound play, because we still don't parse ...
James Brown
2002-10-20
Fix some missing sounds in The Dig
James Brown
2002-10-19
patch #625603 film noir mode bugfix
Jonathan Gray
2002-10-18
remove debug messages - oops.
James Brown
2002-10-18
Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.
James Brown
2002-10-18
a few small changes to make the full throttle demo work
Jonathan Gray
2002-10-18
Close in on the o6_wait:actDrawn problem
James Brown
2002-10-16
Remove description() as aquadrans talkdelay change makes it totally
James Brown
2002-10-16
Hack out 'Wait for actor drawn' for The Dig. See IRC logs for more
James Brown
2002-10-16
Add comment for unknownCD() stub
James Brown
2002-10-16
Full Throttle: Add stub for opcode CD (something to do with drawing blast obj...
James Brown
2002-10-08
synced with local sources (imuse)
Paweł Kołodziejski
2002-10-06
Fix drawDescString - still needs centering corrections
James Brown
2002-10-06
Improve INSANE start-of-hack :P
James Brown
2002-10-06
fixed warnings :)
Paweł Kołodziejski
2002-10-06
Reverse experimental AKOS codec 5 rewrite.
James Brown
2002-10-06
Full Throttle / The Dig fixes.
James Brown
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