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path: root/scumm/script_v2.cpp
AgeCommit message (Expand)Author
2003-04-21added opcode for setting actor color palette in o2_actorSet()Paweł Kołodziejski
2003-04-21fixed object flags, it's right shifted half bytePaweł Kołodziejski
2003-04-20Oops, missed a variable read in o2_actorSetJames Brown
2003-04-20Better o2_actorSet stuffJames Brown
2003-04-20o2_actorSet stubsJames Brown
2003-04-20next two missed opcodes, ah :)Paweł Kołodziejski
2003-04-20forgot itPaweł Kołodziejski
2003-04-20added initial v2 opcode tablePaweł Kołodziejski
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
2002-12-11Patch #651882: Noir mode fixMax Horn
2002-12-09cleanup; only now do I see how similiar setupShadowPalette, the new setupShad...Max Horn
2002-12-09cleanupMax Horn
2002-12-08cleanupMax Horn
2002-12-04even more cleanupMax Horn
2002-12-01moved RNG to common/util.cppOliver Kiehl
2002-11-30comment an assertion in readArray to stop ft crashing in the minefieldJonathan Gray
2002-11-29more cleanupMax Horn
2002-11-29cleanupMax Horn
2002-11-21indent fixMax Horn
2002-11-20remove accidental debug that some people seem to believe is a cause of crashe...James Brown
2002-11-10Hack to prevent animation hangs during Conroy's song in Sam & Max.Jamieson Christian
2002-11-06why keep a seperate opcode entry & opcode description table if we can have it...Max Horn
2002-11-06removed more typecastsMax Horn
2002-11-02Fix some really stupid code someone added - this basically fixes the FT derby...James Brown
2002-11-02Finish hacks - Mine Road sequence now skippedJames Brown
2002-11-02Correct that FT opcode - it's bitwise or, not logicalJames Brown
2002-11-02Add some opcodes for Full ThrottleJames Brown
2002-11-01Put in some Full Throttle insane workarounds - i need to figure out how to te...James Brown
2002-10-23Remove unneeded fixme now we have a pretty much complete Sam&Max imuse implem...James Brown
2002-10-23Actor::frame is never set, this should be researchedMax Horn
2002-10-22fixing various warnings that occur with -Wshadow;some other minor cleanupMax Horn
2002-10-20Fix an infinite talking loop in The Dig. Again. :)James Brown
2002-10-20Prevent The Dig from overlapping talk soundsJames Brown
2002-10-20Hmm, need to talkchannel that bundleSound play, because we still don't parse ...James Brown
2002-10-20Fix some missing sounds in The DigJames Brown
2002-10-19patch #625603 film noir mode bugfixJonathan Gray
2002-10-18remove debug messages - oops.James Brown
2002-10-18Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.James Brown
2002-10-18a few small changes to make the full throttle demo workJonathan Gray
2002-10-18Close in on the o6_wait:actDrawn problemJames Brown
2002-10-16Remove description() as aquadrans talkdelay change makes it totallyJames Brown
2002-10-16Hack out 'Wait for actor drawn' for The Dig. See IRC logs for moreJames Brown
2002-10-16Add comment for unknownCD() stubJames Brown
2002-10-16Full Throttle: Add stub for opcode CD (something to do with drawing blast obj...James Brown
2002-10-08synced with local sources (imuse)Paweł Kołodziejski
2002-10-06Fix drawDescString - still needs centering correctionsJames Brown
2002-10-06Improve INSANE start-of-hack :PJames Brown
2002-10-06fixed warnings :)Paweł Kołodziejski
2002-10-06Reverse experimental AKOS codec 5 rewrite.James Brown
2002-10-06Full Throttle / The Dig fixes.James Brown