Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-21 | added opcode for setting actor color palette in o2_actorSet() | Paweł Kołodziejski | |
svn-id: r7050 | |||
2003-04-21 | fixed object flags, it's right shifted half byte | Paweł Kołodziejski | |
svn-id: r7049 | |||
2003-04-20 | Oops, missed a variable read in o2_actorSet | James Brown | |
svn-id: r7040 | |||
2003-04-20 | Better o2_actorSet stuff | James Brown | |
svn-id: r7038 | |||
2003-04-20 | o2_actorSet stubs | James Brown | |
svn-id: r7037 | |||
2003-04-20 | next two missed opcodes, ah :) | Paweł Kołodziejski | |
svn-id: r7034 | |||
2003-04-20 | forgot it | Paweł Kołodziejski | |
svn-id: r7031 | |||
2003-04-20 | added initial v2 opcode table | Paweł Kołodziejski | |
svn-id: r7030 | |||
2002-12-12 | Tidy one or two things up for future V1/V2/V8 SCUMM support. | James Brown | |
svn-id: r5915 | |||
2002-12-11 | Patch #651882: Noir mode fix | Max Horn | |
svn-id: r5906 | |||
2002-12-09 | cleanup; only now do I see how similiar setupShadowPalette, the new ↵ | Max Horn | |
setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication? svn-id: r5894 | |||
2002-12-09 | cleanup | Max Horn | |
svn-id: r5893 | |||
2002-12-08 | cleanup | Max Horn | |
svn-id: r5881 | |||
2002-12-04 | even more cleanup | Max Horn | |
svn-id: r5839 | |||
2002-12-01 | moved RNG to common/util.cpp | Oliver Kiehl | |
svn-id: r5778 | |||
2002-11-30 | comment an assertion in readArray to stop ft crashing in the minefield | Jonathan Gray | |
svn-id: r5765 | |||
2002-11-29 | more cleanup | Max Horn | |
svn-id: r5752 | |||
2002-11-29 | cleanup | Max Horn | |
svn-id: r5747 | |||
2002-11-21 | indent fix | Max Horn | |
svn-id: r5664 | |||
2002-11-20 | remove accidental debug that some people seem to believe is a cause of ↵ | James Brown | |
crashes :P svn-id: r5628 | |||
2002-11-10 | Hack to prevent animation hangs during Conroy's song in Sam & Max. | Jamieson Christian | |
svn-id: r5509 | |||
2002-11-06 | why keep a seperate opcode entry & opcode description table if we can have ↵ | Max Horn | |
it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all) svn-id: r5445 | |||
2002-11-06 | removed more typecasts | Max Horn | |
svn-id: r5438 | |||
2002-11-02 | Fix some really stupid code someone added - this basically fixes the FT ↵ | James Brown | |
derby, except for keyboard control svn-id: r5382 | |||
2002-11-02 | Finish hacks - Mine Road sequence now skipped | James Brown | |
svn-id: r5379 | |||
2002-11-02 | Correct that FT opcode - it's bitwise or, not logical | James Brown | |
svn-id: r5373 | |||
2002-11-02 | Add some opcodes for Full Throttle | James Brown | |
svn-id: r5371 | |||
2002-11-01 | Put in some Full Throttle insane workarounds - i need to figure out how to ↵ | James Brown | |
tell the script to give me the booster and ramp tho :) svn-id: r5366 | |||
2002-10-23 | Remove unneeded fixme now we have a pretty much complete Sam&Max imuse ↵ | James Brown | |
implementation svn-id: r5291 | |||
2002-10-23 | Actor::frame is never set, this should be researched | Max Horn | |
svn-id: r5269 | |||
2002-10-22 | fixing various warnings that occur with -Wshadow;some other minor cleanup | Max Horn | |
svn-id: r5239 | |||
2002-10-20 | Fix an infinite talking loop in The Dig. Again. :) | James Brown | |
svn-id: r5202 | |||
2002-10-20 | Prevent The Dig from overlapping talk sounds | James Brown | |
svn-id: r5201 | |||
2002-10-20 | Hmm, need to talkchannel that bundleSound play, because we still don't parse ↵ | James Brown | |
bundle lipsync data correctly and that'll result in infinite talking/redraw svn-id: r5194 | |||
2002-10-20 | Fix some missing sounds in The Dig | James Brown | |
svn-id: r5193 | |||
2002-10-19 | patch #625603 film noir mode bugfix | Jonathan Gray | |
svn-id: r5190 | |||
2002-10-18 | remove debug messages - oops. | James Brown | |
svn-id: r5187 | |||
2002-10-18 | Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig. | James Brown | |
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186 | |||
2002-10-18 | a few small changes to make the full throttle demo work | Jonathan Gray | |
svn-id: r5185 | |||
2002-10-18 | Close in on the o6_wait:actDrawn problem | James Brown | |
svn-id: r5181 | |||
2002-10-16 | Remove description() as aquadrans talkdelay change makes it totally | James Brown | |
useless, and causes much breakage. svn-id: r5166 | |||
2002-10-16 | Hack out 'Wait for actor drawn' for The Dig. See IRC logs for more | James Brown | |
details :) svn-id: r5165 | |||
2002-10-16 | Add comment for unknownCD() stub | James Brown | |
svn-id: r5164 | |||
2002-10-16 | Full Throttle: Add stub for opcode CD (something to do with drawing blast ↵ | James Brown | |
objects) svn-id: r5163 | |||
2002-10-08 | synced with local sources (imuse) | Paweł Kołodziejski | |
svn-id: r5107 | |||
2002-10-06 | Fix drawDescString - still needs centering corrections | James Brown | |
svn-id: r5094 | |||
2002-10-06 | Improve INSANE start-of-hack :P | James Brown | |
svn-id: r5093 | |||
2002-10-06 | fixed warnings :) | Paweł Kołodziejski | |
svn-id: r5092 | |||
2002-10-06 | Reverse experimental AKOS codec 5 rewrite. | James Brown | |
This rewrite causes touching the ladder at the Fuel Tower to crash ScummVM again (in Full Throttle) svn-id: r5091 | |||
2002-10-06 | Full Throttle / The Dig fixes. | James Brown | |
drawDescString (for Full Throttle object names, in the 'ring of fire') is still somewhat broken. Feel free to fix ;) svn-id: r5090 |