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path: root/scumm/script_v2.cpp
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2003-04-21added opcode for setting actor color palette in o2_actorSet()Paweł Kołodziejski
svn-id: r7050
2003-04-21fixed object flags, it's right shifted half bytePaweł Kołodziejski
svn-id: r7049
2003-04-20Oops, missed a variable read in o2_actorSetJames Brown
svn-id: r7040
2003-04-20Better o2_actorSet stuffJames Brown
svn-id: r7038
2003-04-20o2_actorSet stubsJames Brown
svn-id: r7037
2003-04-20next two missed opcodes, ah :)Paweł Kołodziejski
svn-id: r7034
2003-04-20forgot itPaweł Kołodziejski
svn-id: r7031
2003-04-20added initial v2 opcode tablePaweł Kołodziejski
svn-id: r7030
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
svn-id: r5915
2002-12-11Patch #651882: Noir mode fixMax Horn
svn-id: r5906
2002-12-09cleanup; only now do I see how similiar setupShadowPalette, the new ↵Max Horn
setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication? svn-id: r5894
2002-12-09cleanupMax Horn
svn-id: r5893
2002-12-08cleanupMax Horn
svn-id: r5881
2002-12-04even more cleanupMax Horn
svn-id: r5839
2002-12-01moved RNG to common/util.cppOliver Kiehl
svn-id: r5778
2002-11-30comment an assertion in readArray to stop ft crashing in the minefieldJonathan Gray
svn-id: r5765
2002-11-29more cleanupMax Horn
svn-id: r5752
2002-11-29cleanupMax Horn
svn-id: r5747
2002-11-21indent fixMax Horn
svn-id: r5664
2002-11-20remove accidental debug that some people seem to believe is a cause of ↵James Brown
crashes :P svn-id: r5628
2002-11-10Hack to prevent animation hangs during Conroy's song in Sam & Max.Jamieson Christian
svn-id: r5509
2002-11-06why keep a seperate opcode entry & opcode description table if we can have ↵Max Horn
it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all) svn-id: r5445
2002-11-06removed more typecastsMax Horn
svn-id: r5438
2002-11-02Fix some really stupid code someone added - this basically fixes the FT ↵James Brown
derby, except for keyboard control svn-id: r5382
2002-11-02Finish hacks - Mine Road sequence now skippedJames Brown
svn-id: r5379
2002-11-02Correct that FT opcode - it's bitwise or, not logicalJames Brown
svn-id: r5373
2002-11-02Add some opcodes for Full ThrottleJames Brown
svn-id: r5371
2002-11-01Put in some Full Throttle insane workarounds - i need to figure out how to ↵James Brown
tell the script to give me the booster and ramp tho :) svn-id: r5366
2002-10-23Remove unneeded fixme now we have a pretty much complete Sam&Max imuse ↵James Brown
implementation svn-id: r5291
2002-10-23Actor::frame is never set, this should be researchedMax Horn
svn-id: r5269
2002-10-22fixing various warnings that occur with -Wshadow;some other minor cleanupMax Horn
svn-id: r5239
2002-10-20Fix an infinite talking loop in The Dig. Again. :)James Brown
svn-id: r5202
2002-10-20Prevent The Dig from overlapping talk soundsJames Brown
svn-id: r5201
2002-10-20Hmm, need to talkchannel that bundleSound play, because we still don't parse ↵James Brown
bundle lipsync data correctly and that'll result in infinite talking/redraw svn-id: r5194
2002-10-20Fix some missing sounds in The DigJames Brown
svn-id: r5193
2002-10-19patch #625603 film noir mode bugfixJonathan Gray
svn-id: r5190
2002-10-18remove debug messages - oops.James Brown
svn-id: r5187
2002-10-18Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.James Brown
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186
2002-10-18a few small changes to make the full throttle demo workJonathan Gray
svn-id: r5185
2002-10-18Close in on the o6_wait:actDrawn problemJames Brown
svn-id: r5181
2002-10-16Remove description() as aquadrans talkdelay change makes it totallyJames Brown
useless, and causes much breakage. svn-id: r5166
2002-10-16Hack out 'Wait for actor drawn' for The Dig. See IRC logs for moreJames Brown
details :) svn-id: r5165
2002-10-16Add comment for unknownCD() stubJames Brown
svn-id: r5164
2002-10-16Full Throttle: Add stub for opcode CD (something to do with drawing blast ↵James Brown
objects) svn-id: r5163
2002-10-08synced with local sources (imuse)Paweł Kołodziejski
svn-id: r5107
2002-10-06Fix drawDescString - still needs centering correctionsJames Brown
svn-id: r5094
2002-10-06Improve INSANE start-of-hack :PJames Brown
svn-id: r5093
2002-10-06fixed warnings :)Paweł Kołodziejski
svn-id: r5092
2002-10-06Reverse experimental AKOS codec 5 rewrite.James Brown
This rewrite causes touching the ladder at the Fuel Tower to crash ScummVM again (in Full Throttle) svn-id: r5091
2002-10-06Full Throttle / The Dig fixes.James Brown
drawDescString (for Full Throttle object names, in the 'ring of fire') is still somewhat broken. Feel free to fix ;) svn-id: r5090