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path: root/scumm/script_v2.cpp
AgeCommit message (Expand)Author
2003-04-30cleanupMax Horn
2003-04-28get rid of one of the obscure variable namesJonathan Gray
2003-04-27some fixes to v2 opcodesPaweł Kołodziejski
2003-04-27more share code, and fixesPaweł Kołodziejski
2003-04-27and more share codePaweł Kołodziejski
2003-04-27V2 syntax fixJames Brown
2003-04-27put some v2 code into share codePaweł Kołodziejski
2003-04-27small fix for v2 opcodesPaweł Kołodziejski
2003-04-26added more v2 opcodesPaweł Kołodziejski
2003-04-26fixed offsets for object names for scumm v2Paweł Kołodziejski
2003-04-26fix warningMax Horn
2003-04-26update for scumm v2Paweł Kołodziejski
2003-04-23Some more V2 fixes for ZakJames Brown
2003-04-21added two next v2 opcodesPaweł Kołodziejski
2003-04-21opsPaweł Kołodziejski
2003-04-21added o2_ifClassOfIs opcodePaweł Kołodziejski
2003-04-21added partialy o2_doSentence opcodePaweł Kołodziejski
2003-04-21Another half-assed stub, this time for o2_printEgoJames Brown
2003-04-21added o2_resourceRoutines opcodePaweł Kołodziejski
2003-04-21More V2 opcode workPaweł Kołodziejski
2003-04-21some next changesPaweł Kołodziejski
2003-04-21added o2_drawObject opcodePaweł Kołodziejski
2003-04-21some changes in v2 variablesPaweł Kołodziejski
2003-04-21added opcode for setting actor color palette in o2_actorSet()Paweł Kołodziejski
2003-04-21fixed object flags, it's right shifted half bytePaweł Kołodziejski
2003-04-20Oops, missed a variable read in o2_actorSetJames Brown
2003-04-20Better o2_actorSet stuffJames Brown
2003-04-20o2_actorSet stubsJames Brown
2003-04-20next two missed opcodes, ah :)Paweł Kołodziejski
2003-04-20forgot itPaweł Kołodziejski
2003-04-20added initial v2 opcode tablePaweł Kołodziejski
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
2002-12-11Patch #651882: Noir mode fixMax Horn
2002-12-09cleanup; only now do I see how similiar setupShadowPalette, the new setupShad...Max Horn
2002-12-09cleanupMax Horn
2002-12-08cleanupMax Horn
2002-12-04even more cleanupMax Horn
2002-12-01moved RNG to common/util.cppOliver Kiehl
2002-11-30comment an assertion in readArray to stop ft crashing in the minefieldJonathan Gray
2002-11-29more cleanupMax Horn
2002-11-29cleanupMax Horn
2002-11-21indent fixMax Horn
2002-11-20remove accidental debug that some people seem to believe is a cause of crashe...James Brown
2002-11-10Hack to prevent animation hangs during Conroy's song in Sam & Max.Jamieson Christian
2002-11-06why keep a seperate opcode entry & opcode description table if we can have it...Max Horn
2002-11-06removed more typecastsMax Horn
2002-11-02Fix some really stupid code someone added - this basically fixes the FT derby...James Brown
2002-11-02Finish hacks - Mine Road sequence now skippedJames Brown
2002-11-02Correct that FT opcode - it's bitwise or, not logicalJames Brown
2002-11-02Add some opcodes for Full ThrottleJames Brown