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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v2.cpp
Age
Commit message (
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Author
2003-04-30
cleanup
Max Horn
2003-04-28
get rid of one of the obscure variable names
Jonathan Gray
2003-04-27
some fixes to v2 opcodes
Paweł Kołodziejski
2003-04-27
more share code, and fixes
Paweł Kołodziejski
2003-04-27
and more share code
Paweł Kołodziejski
2003-04-27
V2 syntax fix
James Brown
2003-04-27
put some v2 code into share code
Paweł Kołodziejski
2003-04-27
small fix for v2 opcodes
Paweł Kołodziejski
2003-04-26
added more v2 opcodes
Paweł Kołodziejski
2003-04-26
fixed offsets for object names for scumm v2
Paweł Kołodziejski
2003-04-26
fix warning
Max Horn
2003-04-26
update for scumm v2
Paweł Kołodziejski
2003-04-23
Some more V2 fixes for Zak
James Brown
2003-04-21
added two next v2 opcodes
Paweł Kołodziejski
2003-04-21
ops
Paweł Kołodziejski
2003-04-21
added o2_ifClassOfIs opcode
Paweł Kołodziejski
2003-04-21
added partialy o2_doSentence opcode
Paweł Kołodziejski
2003-04-21
Another half-assed stub, this time for o2_printEgo
James Brown
2003-04-21
added o2_resourceRoutines opcode
Paweł Kołodziejski
2003-04-21
More V2 opcode work
Paweł Kołodziejski
2003-04-21
some next changes
Paweł Kołodziejski
2003-04-21
added o2_drawObject opcode
Paweł Kołodziejski
2003-04-21
some changes in v2 variables
Paweł Kołodziejski
2003-04-21
added opcode for setting actor color palette in o2_actorSet()
Paweł Kołodziejski
2003-04-21
fixed object flags, it's right shifted half byte
Paweł Kołodziejski
2003-04-20
Oops, missed a variable read in o2_actorSet
James Brown
2003-04-20
Better o2_actorSet stuff
James Brown
2003-04-20
o2_actorSet stubs
James Brown
2003-04-20
next two missed opcodes, ah :)
Paweł Kołodziejski
2003-04-20
forgot it
Paweł Kołodziejski
2003-04-20
added initial v2 opcode table
Paweł Kołodziejski
2002-12-12
Tidy one or two things up for future V1/V2/V8 SCUMM support.
James Brown
2002-12-11
Patch #651882: Noir mode fix
Max Horn
2002-12-09
cleanup; only now do I see how similiar setupShadowPalette, the new setupShad...
Max Horn
2002-12-09
cleanup
Max Horn
2002-12-08
cleanup
Max Horn
2002-12-04
even more cleanup
Max Horn
2002-12-01
moved RNG to common/util.cpp
Oliver Kiehl
2002-11-30
comment an assertion in readArray to stop ft crashing in the minefield
Jonathan Gray
2002-11-29
more cleanup
Max Horn
2002-11-29
cleanup
Max Horn
2002-11-21
indent fix
Max Horn
2002-11-20
remove accidental debug that some people seem to believe is a cause of crashe...
James Brown
2002-11-10
Hack to prevent animation hangs during Conroy's song in Sam & Max.
Jamieson Christian
2002-11-06
why keep a seperate opcode entry & opcode description table if we can have it...
Max Horn
2002-11-06
removed more typecasts
Max Horn
2002-11-02
Fix some really stupid code someone added - this basically fixes the FT derby...
James Brown
2002-11-02
Finish hacks - Mine Road sequence now skipped
James Brown
2002-11-02
Correct that FT opcode - it's bitwise or, not logical
James Brown
2002-11-02
Add some opcodes for Full Throttle
James Brown
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