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path: root/scumm/script_v2.cpp
AgeCommit message (Collapse)Author
2003-04-30cleanupMax Horn
svn-id: r7215
2003-04-28get rid of one of the obscure variable namesJonathan Gray
svn-id: r7171
2003-04-27some fixes to v2 opcodesPaweł Kołodziejski
svn-id: r7153
2003-04-27more share code, and fixesPaweł Kołodziejski
svn-id: r7151
2003-04-27and more share codePaweł Kołodziejski
svn-id: r7150
2003-04-27V2 syntax fixJames Brown
svn-id: r7149
2003-04-27put some v2 code into share codePaweł Kołodziejski
svn-id: r7148
2003-04-27small fix for v2 opcodesPaweł Kołodziejski
svn-id: r7147
2003-04-26added more v2 opcodesPaweł Kołodziejski
svn-id: r7145
2003-04-26fixed offsets for object names for scumm v2Paweł Kołodziejski
svn-id: r7142
2003-04-26fix warningMax Horn
svn-id: r7138
2003-04-26update for scumm v2Paweł Kołodziejski
svn-id: r7137
2003-04-23Some more V2 fixes for ZakJames Brown
svn-id: r7084
2003-04-21added two next v2 opcodesPaweł Kołodziejski
svn-id: r7068
2003-04-21opsPaweł Kołodziejski
svn-id: r7067
2003-04-21added o2_ifClassOfIs opcodePaweł Kołodziejski
svn-id: r7065
2003-04-21added partialy o2_doSentence opcodePaweł Kołodziejski
svn-id: r7064
2003-04-21Another half-assed stub, this time for o2_printEgoJames Brown
svn-id: r7063
2003-04-21added o2_resourceRoutines opcodePaweł Kołodziejski
svn-id: r7062
2003-04-21More V2 opcode workPaweł Kołodziejski
svn-id: r7060
2003-04-21some next changesPaweł Kołodziejski
svn-id: r7056
2003-04-21added o2_drawObject opcodePaweł Kołodziejski
svn-id: r7055
2003-04-21some changes in v2 variablesPaweł Kołodziejski
svn-id: r7052
2003-04-21added opcode for setting actor color palette in o2_actorSet()Paweł Kołodziejski
svn-id: r7050
2003-04-21fixed object flags, it's right shifted half bytePaweł Kołodziejski
svn-id: r7049
2003-04-20Oops, missed a variable read in o2_actorSetJames Brown
svn-id: r7040
2003-04-20Better o2_actorSet stuffJames Brown
svn-id: r7038
2003-04-20o2_actorSet stubsJames Brown
svn-id: r7037
2003-04-20next two missed opcodes, ah :)Paweł Kołodziejski
svn-id: r7034
2003-04-20forgot itPaweł Kołodziejski
svn-id: r7031
2003-04-20added initial v2 opcode tablePaweł Kołodziejski
svn-id: r7030
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
svn-id: r5915
2002-12-11Patch #651882: Noir mode fixMax Horn
svn-id: r5906
2002-12-09cleanup; only now do I see how similiar setupShadowPalette, the new ↵Max Horn
setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication? svn-id: r5894
2002-12-09cleanupMax Horn
svn-id: r5893
2002-12-08cleanupMax Horn
svn-id: r5881
2002-12-04even more cleanupMax Horn
svn-id: r5839
2002-12-01moved RNG to common/util.cppOliver Kiehl
svn-id: r5778
2002-11-30comment an assertion in readArray to stop ft crashing in the minefieldJonathan Gray
svn-id: r5765
2002-11-29more cleanupMax Horn
svn-id: r5752
2002-11-29cleanupMax Horn
svn-id: r5747
2002-11-21indent fixMax Horn
svn-id: r5664
2002-11-20remove accidental debug that some people seem to believe is a cause of ↵James Brown
crashes :P svn-id: r5628
2002-11-10Hack to prevent animation hangs during Conroy's song in Sam & Max.Jamieson Christian
svn-id: r5509
2002-11-06why keep a seperate opcode entry & opcode description table if we can have ↵Max Horn
it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all) svn-id: r5445
2002-11-06removed more typecastsMax Horn
svn-id: r5438
2002-11-02Fix some really stupid code someone added - this basically fixes the FT ↵James Brown
derby, except for keyboard control svn-id: r5382
2002-11-02Finish hacks - Mine Road sequence now skippedJames Brown
svn-id: r5379
2002-11-02Correct that FT opcode - it's bitwise or, not logicalJames Brown
svn-id: r5373
2002-11-02Add some opcodes for Full ThrottleJames Brown
svn-id: r5371