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path: root/scumm/script_v2.cpp
AgeCommit message (Expand)Author
2003-05-25hook language command switch to V2 font / prepositionsMax Horn
2003-05-25preparations for multi-language V2 supportsMax Horn
2003-05-24fixed roomOps:1 (thanks to Hoenicke)Max Horn
2003-05-24we want a word not a byte for object numbers, bug pointed out by HoenickeJonathan Gray
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-23don't hardcode 9 but rather use the default actor talk color as given in the ...Max Horn
2003-05-23Patch #742132: o2_setobjectname script overwrite fixJames Brown
2003-05-23fixed butterknife + cashcardMax Horn
2003-05-23added two more redrawV2Inventory invocations; removed calls to runHook (it do...Max Horn
2003-05-23some well placed asserts (triggering any of those means with 99% a bug in som...Max Horn
2003-05-23this fixme doesn't seem to be needed anymoreMax Horn
2003-05-22oops, swapped set/clear state 2Max Horn
2003-05-22fixed more V2 clear/set state opcodesMax Horn
2003-05-22fixed Zak cashcardMax Horn
2003-05-22restricted getObjectIndex to only search thru _objs, not _inventory(to avoid ...Max Horn
2003-05-22endian fixMax Horn
2003-05-22from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p...Max Horn
2003-05-22fixed o2_ifClassOfIsMax Horn
2003-05-22small V2 doSentence tweakMax Horn
2003-05-22Fix sentence buildingJames Brown
2003-05-22make drawSentence not crash on usJonathan Gray
2003-05-22V2 Inventory scrolling, etcJames Brown
2003-05-22freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th...Max Horn
2003-05-22fix o2_getObjUnknown -> fixes 'use' verbMax Horn
2003-05-21add in preposition to dual verbs (e.g. 'give'); put in hard coded key codes f...Max Horn
2003-05-21turn off lots of silly debug output ;-)Max Horn
2003-05-21fix verb 250 is mapped to 253 in V2, with the 'recursive' flag setMax Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-21Fixed VC++ warningJamieson Christian
2003-05-21uhm... less noisy, please :-)Max Horn
2003-05-21evil bug in V2 bitvar code fixed -> no more MM cutscene skip crashMax Horn
2003-05-21added v2 cutscene support (not quite complete; and crashes at some point in m...Max Horn
2003-05-21fix warningsMax Horn
2003-05-21Work on V2 inventory hack a little moreJames Brown
2003-05-21Move stuff aroundJames Brown
2003-05-21Fix this damn userface stuff properly :)James Brown
2003-05-21Hack more stuff in :PJames Brown
2003-05-21Attempt to fix some stuffJames Brown
2003-05-21Hacky zak sentence/inventory drawing (rewrite later on)James Brown
2003-05-21Add Zak v2 doSentence fix, patch #740878Travis Howell
2003-05-20renamed various things for clarityMax Horn
2003-05-20renamed o2_matrixOps -> o2_setBoxFlags; V2 'objY' fixes; cleanupMax Horn
2003-05-19enable box'ed walking in V2 gamesMax Horn
2003-05-18more cleanupMax Horn
2003-05-18more V2 sentence cleanupMax Horn
2003-05-18fixed opcode 0x47Max Horn
2003-05-17some sentence fixesMax Horn
2003-05-17Fix invalid variableJames Brown
2003-05-17Name some varsJames Brown
2003-05-17disable assert in o2_putActor for now (is triggered in Zak intro); cleanupMax Horn