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path: root/scumm/script_v5.cpp
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2003-04-23update costume hack for indy3egaJonathan Gray
svn-id: r7087
2003-04-20Pedantic stats-boosting typo fix :)James Brown
svn-id: r7039
2003-04-18some changes for indy egaPaweł Kołodziejski
svn-id: r7019
2003-04-18fixed stupid bugPaweł Kołodziejski
svn-id: r7018
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵Paweł Kołodziejski
changes), disabled adlib_default svn-id: r7017
2003-04-13this seems to be needed for loomdemo (and loom?), tooMax Horn
svn-id: r7008
2003-04-13added specific opcodes for indy ega same as at indy 256, and dummy opcode ↵Paweł Kołodziejski
for loom ega svn-id: r7006
2003-04-13handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), ↵Paweł Kołodziejski
getObjOrActorName() funcs svn-id: r7003
2003-04-13draw_object instead pickup_object for all v3 scumm gamesPaweł Kołodziejski
svn-id: r7001
2003-04-12hack around wrong costume in indy3 until a proper solution is foundJonathan Gray
svn-id: r6987
2003-04-11fix for cursor image in the loom egaPaweł Kołodziejski
svn-id: r6975
2003-04-11fix for ega palette, morePaweł Kołodziejski
svn-id: r6965
2003-04-11fix for ega palettePaweł Kołodziejski
svn-id: r6964
2003-04-10fixed o5_actorSet (scale only one param), and added handle for actor soundPaweł Kołodziejski
svn-id: r6961
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
svn-id: r6940
2003-04-07increased to 16 itemsPaweł Kołodziejski
svn-id: r6935
2003-04-07revert to revertPaweł Kołodziejski
svn-id: r6931
2003-04-07Patch #712493: CMI: Object lineMax Horn
svn-id: r6930
2003-04-07added charset support for all V3 games, and fix for cleaning all 16 ↵Paweł Kołodziejski
variables not only 15 svn-id: r6928
2003-03-18cleanupMax Horn
svn-id: r6836
2003-03-10added stub for proper oldRoomEffects implementation (proper for Zak256 that ↵Max Horn
is); real code needs to be inserted svn-id: r6794
2003-03-10cleanup CD opcode a bit; slightly increase the 'delay' -> sounds better ↵Max Horn
since speakers are not cut off abruptly anymore svn-id: r6791
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ↵James Brown
and I don't know why yet.. svn-id: r6416
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵Max Horn
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317
2002-12-28get rid of getStringLen and use the more powerful resStrLen instead; moved ↵Max Horn
resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing svn-id: r6215
2002-12-27Patch 650135 (method 3): FOA parrot hangJames Brown
svn-id: r6185
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
svn-id: r6154
2002-12-25moved CharsetRendere into its own header/source file; changed ↵Max Horn
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for ↵Max Horn
V8; added some work in o8_kludge2 svn-id: r6132
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
svn-id: r6119
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it ↵Max Horn
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060
2002-12-22minor cleanupMax Horn
svn-id: r6059
2002-12-16refactoring: use inheritance to mode the relations between the various ↵Max Horn
engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?) svn-id: r5994
2002-12-13fix for bug #647844, but this shadowPalette stuff needs investigationMax Horn
svn-id: r5932
2002-12-12Tidy one or two things up for future V1/V2/V8 SCUMM support.James Brown
svn-id: r5915