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path: root/scumm/script_v5.cpp
AgeCommit message (Expand)Author
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-14clarified some TODOsMax Horn
2003-09-13fix for bug #732414 (ZAK256: Some verbs do not highlight correctly)Max Horn
2003-09-13clarified Loom related commentsMax Horn
2003-09-13Add comments from HibernatusTravis Howell
2003-09-13Update commentTravis Howell
2003-09-12my TODO was correct ;-) fixes regression in ZakMax Horn
2003-09-11hum, why was this not commited by CVS?Max Horn
2003-09-11cleanupMax Horn
2003-09-11Original load/save screen fix from HibernatusTravis Howell
2003-09-11A few if check fixes from Hibernatus, which were checked against disasm. of r...Travis Howell
2003-09-10cleanupMax Horn
2003-09-10Add commentTravis Howell
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-09-08WORKAROUND bug #770065: Sync issue in lens conversation (this is actually a s...Max Horn
2003-09-08Correct verb position in mac version of indy3egaTravis Howell
2003-09-06Update commentTravis Howell
2003-09-05made default case outputs a bit more consistentMax Horn
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-09-05Changeing warning to debug, since we know functions purpuse and it seems to b...Travis Howell
2003-09-05Correction from Hibernatus, is used in fm towns games too.Travis Howell
2003-09-02Add missing verbOps cse for loomcd, needs work.Travis Howell
2003-09-02This changes applies to both version 3 and 4, according to disasm.Travis Howell
2003-09-01Add v1 maniac load/save screen supportTravis Howell
2003-09-01Add missing breakTravis Howell
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
2003-08-31some things needed for supporting original save/load screens in v3 games, doe...Jonathan Gray
2003-08-29Opcode change to load/save screen in original loomTravis Howell
2003-08-28Update warnings in mingw makefile.Travis Howell
2003-08-27Force redraw so copy protection screen in monkeyega/vga is shown correctly.Travis Howell
2003-08-27OoopsTravis Howell
2003-08-27Add change ot fix pallete issue in 256 color small_header gamesTravis Howell
2003-08-27Fix room palette issues in small_header games.Travis Howell
2003-08-23Added comment keyword, per FingolfinJamieson Christian
2003-08-18Commented MI1 Demo fix.Jamieson Christian
2003-08-17OOpsTravis Howell
2003-08-17Fix regressions in MI1 AmigaTravis Howell
2003-08-16Changed fix for hanging MI1 EGA Demo afterJamieson Christian
2003-08-16Fixed hang in MI1 EGA Demo. Hang was the resultJamieson Christian
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...Bertrand Augereau
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...Bertrand Augereau
2003-08-13Give pass its own idTravis Howell
2003-08-12Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actorTorbjörn Andersson
2003-08-10Replaced use of File with use of SaveFileManager where appropriate.Marcus Comstedt
2003-08-08remove GF_LOOMJonathan Gray
2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
2003-08-06Add GF_INDY3 feature flag for indy3 games to reduce checksTravis Howell
2003-08-03fix warningMax Horn
2003-08-03removed obsolete warningMax Horn