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path: root/scumm/script_v5.cpp
AgeCommit message (Expand)Author
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-07Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADEGregory Montoir
2005-06-04Fix for bug #1202029 (MI1VGA: Guybrush turns into a rowboat)Max Horn
2005-05-28Sync opcode names and add HE72+ version of o_systemOps.Travis Howell
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-17cleanupMax Horn
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one fo...Max Horn
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-07Patch from Quietust:Eugene Sandulenko
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-06TypoTravis Howell
2005-04-06This section of startScene only exists in scumm5 onwards.Travis Howell
2005-04-06CorrectionTravis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-19Fix original load/save screen freezing in Loom [ega]Travis Howell
2005-03-18Add string height override for loomTravis Howell
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-31Applied patch #1093830, with slight modifications proposed by Fingolfin.Torbjörn Andersson
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...Max Horn
2004-10-19Help PalmOS (and more ?) to save memoryChris Apers
2004-09-30WhitespaceMax Horn
2004-09-29Use FM-TOWNS consistentlyMax Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to c...Max Horn
2004-08-24Fixed bug #1014296, the Loom cursor hotspot regression.Torbjörn Andersson
2004-08-23Add LOOM cursor supportMax Horn
2004-08-22Cursor code cleanupMax Horn
2004-08-22If bug still occurs, the problem is elsewhere.Travis Howell
2004-08-22Switch to debug channelTravis Howell
2004-08-21Removed some obsolete TODO commentsMax Horn
2004-08-21Skip copy protection screen in indy3ega.Travis Howell
2004-08-21Change to allow FM Towns platform to be used with later gamesTravis Howell
2004-08-20Enable original method of skipping copy protectionTravis Howell
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14Add suggested fix for bug #1008466 - MI1VGA: Guybrush not scaled properlyTravis Howell
2004-07-27Not needed, invalid in Loom[ega]Travis Howell
2004-07-26One last hack to allow demo script in V2 Maniac Mansion.Travis Howell
2004-07-26Not quite right spot.Travis Howell
2004-07-26VAR_SOUND_RESULT should be reset.Travis Howell
2004-07-25Merge palette functions.Travis Howell
2004-07-24Ooops commited wrong branch.Travis Howell
2004-07-24A few HE games are supported now.Travis Howell
2004-07-23Add more detailsTravis Howell
2004-07-23Mention method used to skip copy protection in original LoomTravis Howell
2004-07-22Should not be set for any scumm3 games.Travis Howell
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn