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path: root/scumm/script_v5.cpp
AgeCommit message (Expand)Author
2003-04-29patch #729365 indy3 intro fix by erikJonathan Gray
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
2003-04-28added two missing opcodes (well one is just a stub, but anyway :-)Max Horn
2003-04-28get rid of one of the obscure variable namesJonathan Gray
2003-04-27drop shadow cleanupMax Horn
2003-04-27Patch #728483: EGA LOOM: More text-drawing hackeryMax Horn
2003-04-27cleanupMax Horn
2003-04-27this indy3 hack is needed for the ega version, too; restricted zeppelin hack ...Max Horn
2003-04-27this seems to be needed for indy3ega as well, note that the text is largely t...Jonathan Gray
2003-04-27and more share codePaweł Kołodziejski
2003-04-26also fix o5_setObjectName for Indy/LoomMax Horn
2003-04-26update for scumm v2Paweł Kołodziejski
2003-04-26temporary work around for 16 color gamesMax Horn
2003-04-26fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseStringMax Horn
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ...Max Horn
2003-04-23update costume hack for indy3egaJonathan Gray
2003-04-20Pedantic stats-boosting typo fix :)James Brown
2003-04-18some changes for indy egaPaweł Kołodziejski
2003-04-18fixed stupid bugPaweł Kołodziejski
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ...Paweł Kołodziejski
2003-04-13this seems to be needed for loomdemo (and loom?), tooMax Horn
2003-04-13added specific opcodes for indy ega same as at indy 256, and dummy opcode for...Paweł Kołodziejski
2003-04-13handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrAc...Paweł Kołodziejski
2003-04-13draw_object instead pickup_object for all v3 scumm gamesPaweł Kołodziejski
2003-04-12hack around wrong costume in indy3 until a proper solution is foundJonathan Gray
2003-04-11fix for cursor image in the loom egaPaweł Kołodziejski
2003-04-11fix for ega palette, morePaweł Kołodziejski
2003-04-11fix for ega palettePaweł Kołodziejski
2003-04-10fixed o5_actorSet (scale only one param), and added handle for actor soundPaweł Kołodziejski
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
2003-04-07increased to 16 itemsPaweł Kołodziejski
2003-04-07revert to revertPaweł Kołodziejski
2003-04-07Patch #712493: CMI: Object lineMax Horn
2003-04-07added charset support for all V3 games, and fix for cleaning all 16 variables...Paweł Kołodziejski
2003-03-18cleanupMax Horn
2003-03-10added stub for proper oldRoomEffects implementation (proper for Zak256 that i...Max Horn
2003-03-10cleanup CD opcode a bit; slightly increase the 'delay' -> sounds better since...Max Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ...James Brown
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i...Max Horn
2002-12-28get rid of getStringLen and use the more powerful resStrLen instead; moved re...Max Horn
2002-12-27Patch 650135 (method 3): FOA parrot hangJames Brown
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
2002-12-25moved CharsetRendere into its own header/source file; changed Scumm::_charset...Max Horn
2002-12-25converted heaps of int16 to int for V8 compatibility; fixed defineArray for V...Max Horn
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...Max Horn
2002-12-22minor cleanupMax Horn
2002-12-16refactoring: use inheritance to mode the relations between the various engine...Max Horn