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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v5.cpp
Age
Commit message (
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Author
2004-07-27
Not needed, invalid in Loom[ega]
Travis Howell
2004-07-26
One last hack to allow demo script in V2 Maniac Mansion.
Travis Howell
2004-07-26
Not quite right spot.
Travis Howell
2004-07-26
VAR_SOUND_RESULT should be reset.
Travis Howell
2004-07-25
Merge palette functions.
Travis Howell
2004-07-24
Ooops commited wrong branch.
Travis Howell
2004-07-24
A few HE games are supported now.
Travis Howell
2004-07-23
Add more details
Travis Howell
2004-07-23
Mention method used to skip copy protection in original Loom
Travis Howell
2004-07-22
Should not be set for any scumm3 games.
Travis Howell
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-06-25
Use auto_ptr to avoid leaks
Max Horn
2004-05-02
Applied my suggested fix for #933168, since I'm tired of waiting for
Torbjörn Andersson
2004-04-17
Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...
Max Horn
2004-04-05
Replaced FIXME with proper explanation and code (the previous hack was actual...
Max Horn
2004-04-05
Renamed StringTab::backup to StringTab::_default, as that describes better wh...
Max Horn
2004-04-03
cleanup StringTab stuff
Max Horn
2004-03-17
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may...
Max Horn
2004-03-15
disambiguate the two talkingActor() methods (one was a getter, one a setter -...
Max Horn
2004-03-15
clearMsgQueue now just is a synonym for stopTalk -> remove it
Max Horn
2004-03-15
refactor use of _messagePtr -> instead of using it as an implicit parameter f...
Max Horn
2004-02-26
Work around music glitch in Monkey Island 2:
Torbjörn Andersson
2004-02-22
This should fix zak lotto bug correctly.
Travis Howell
2004-02-22
Code is required, according to disasm.
Travis Howell
2004-01-31
renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/r...
Max Horn
2004-01-16
Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...
James Brown
2004-01-15
use Rect in struct VerbSlot
Max Horn
2004-01-11
changed the name of the former removeObjectFromRoom yet again, to markObjectR...
Max Horn
2004-01-11
renamed removeObjectFromRoom to forceObjectRedraw
Max Horn
2004-01-06
updated copyright notice
Max Horn
2004-01-05
more cleanup
Max Horn
2004-01-05
added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...
Max Horn
2004-01-04
cleanup
Max Horn
2004-01-03
renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...
Max Horn
2004-01-03
removed unused param in initScreens
Max Horn
2003-12-26
got rid of those _maxFOO macros, replaced them by access to the equivalent _n...
Max Horn
2003-12-25
cleanup
Max Horn
2003-12-25
cleanup; fix File::open usage (do not hardocde constant values, rather use th...
Max Horn
2003-12-17
Patch #861716: palManipulateInit for V6 games (I modified the patch a bit)
Max Horn
2003-12-06
Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanup
Max Horn
2003-11-16
changed some shift operators to *, /
Paweł Kołodziejski
2003-11-16
replaced constans with names
Paweł Kołodziejski
2003-11-14
Fixed regression introduced in revision 1.206 that broke parameter handling
Torbjörn Andersson
2003-11-10
added subopcode comments
Paweł Kołodziejski
2003-11-10
renamed opcode and added sobopcode comments
Paweł Kołodziejski
2003-11-07
more spelling fixes
Jonathan Gray
2003-10-26
workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = c...
Max Horn
2003-10-17
wait_for_actor -> waitForActor
Max Horn
2003-10-16
Update error message
Travis Howell
2003-10-15
Disable code which seems to be real cause of lock up in title screen of MI1 d...
Travis Howell
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