Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-02-13 | oops. this clearly demonstrates what bug was here :) | Eugene Sandulenko | |
svn-id: r12839 | |||
2004-02-13 | Fix potential bug, depended on compiler. | Eugene Sandulenko | |
svn-id: r12838 | |||
2004-02-09 | Cleanup | Travis Howell | |
svn-id: r12797 | |||
2004-02-07 | Only used in HE games. | Travis Howell | |
svn-id: r12755 | |||
2004-02-07 | Clean up last commit. | Travis Howell | |
svn-id: r12754 | |||
2004-02-06 | o Now Long TRS messages get wrapped | Eugene Sandulenko | |
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751 | |||
2004-02-06 | Update comment | Travis Howell | |
svn-id: r12750 | |||
2004-01-31 | renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵ | Max Horn | |
requestLoad/requestSave svn-id: r12691 | |||
2004-01-30 | DOTT should save sound state if _saveLoadSlot is true when doing a temporary ↵ | Travis Howell | |
save. It doesn't set flag via get/setkernal like later games. svn-id: r12674 | |||
2004-01-22 | Not needed for puttdemo. | Travis Howell | |
svn-id: r12573 | |||
2004-01-22 | actor ignoreTurns is complete for scumm6 | Travis Howell | |
svn-id: r12571 | |||
2004-01-22 | Remove a few old warnings. | Travis Howell | |
svn-id: r12570 | |||
2004-01-19 | cleanup | Max Horn | |
svn-id: r12528 | |||
2004-01-19 | fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵ | Max Horn | |
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521 | |||
2004-01-19 | moved the sam&max inventory hack into o6_setOwner | Max Horn | |
svn-id: r12520 | |||
2004-01-19 | moved some V6-only scumm vars to ScummEngine_v6 | Max Horn | |
svn-id: r12517 | |||
2004-01-18 | Avoid assert in PC version of FT demo. | Travis Howell | |
svn-id: r12464 | |||
2004-01-17 | disabled opcode warning | Paweł Kołodziejski | |
svn-id: r12451 | |||
2004-01-16 | Moved FT INSANE to a separate directory and splitted it to multiple files. | Eugene Sandulenko | |
svn-id: r12444 | |||
2004-01-16 | Revert last array change, until they can be verified. | Travis Howell | |
svn-id: r12432 | |||
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵ | James Brown | |
probably be neater :) svn-id: r12430 | |||
2004-01-16 | Checks were a bit too strict, makes fatty bear completable. | Travis Howell | |
svn-id: r12421 | |||
2004-01-16 | Add some stubs for Fatty Bear. | Travis Howell | |
svn-id: r12420 | |||
2004-01-16 | Add correct actor palette color changing for HE games. | Travis Howell | |
svn-id: r12419 | |||
2004-01-15 | pedantic change | Max Horn | |
svn-id: r12414 | |||
2004-01-15 | use Rect in struct VerbSlot | Max Horn | |
svn-id: r12413 | |||
2004-01-15 | Add correct fix for puttputt | Travis Howell | |
svn-id: r12401 | |||
2004-01-15 | *** empty log message *** | Travis Howell | |
svn-id: r12400 | |||
2004-01-15 | Hack only needs to check for insane values now. | Travis Howell | |
svn-id: r12399 | |||
2004-01-14 | Need to know where this occurs | Travis Howell | |
svn-id: r12396 | |||
2004-01-14 | Add/update comments | Travis Howell | |
svn-id: r12386 | |||
2004-01-14 | These two case are the same, checked samnmax disasm. | Travis Howell | |
svn-id: r12384 | |||
2004-01-14 | No code is missing in this case. | Travis Howell | |
svn-id: r12383 | |||
2004-01-14 | Add better method. | Travis Howell | |
svn-id: r12376 | |||
2004-01-14 | Add missing code for samnmax screen saver, fixes bug #781683 | Travis Howell | |
svn-id: r12375 | |||
2004-01-14 | Implemented o6_localizeArray for HE games | Eugene Sandulenko | |
svn-id: r12368 | |||
2004-01-14 | Remove INSANE define. | Travis Howell | |
svn-id: r12363 | |||
2004-01-12 | Wrong SO_* | Travis Howell | |
svn-id: r12341 | |||
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell | |
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340 | |||
2004-01-12 | Add missing case. | Travis Howell | |
Add another HE games specific. svn-id: r12335 | |||
2004-01-11 | cleanup | Max Horn | |
svn-id: r12327 | |||
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to ↵ | Max Horn | |
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326 | |||
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn | |
svn-id: r12325 | |||
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn | |
svn-id: r12263 | |||
2004-01-07 | Add another check for ignoreTurns, ignoreTurns. | Travis Howell | |
Should be complete for scumm7 games svn-id: r12209 | |||
2004-01-07 | These two subops are the same, checked dig/ft disasm. | Travis Howell | |
svn-id: r12206 | |||
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski | |
svn-id: r12187 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | more cleanup | Max Horn | |
svn-id: r12161 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 |