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path: root/scumm/script_v6.cpp
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2004-02-13oops. this clearly demonstrates what bug was here :)Eugene Sandulenko
svn-id: r12839
2004-02-13Fix potential bug, depended on compiler.Eugene Sandulenko
svn-id: r12838
2004-02-09CleanupTravis Howell
svn-id: r12797
2004-02-07Only used in HE games.Travis Howell
svn-id: r12755
2004-02-07Clean up last commit.Travis Howell
svn-id: r12754
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-06Update commentTravis Howell
svn-id: r12750
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵Max Horn
requestLoad/requestSave svn-id: r12691
2004-01-30DOTT should save sound state if _saveLoadSlot is true when doing a temporary ↵Travis Howell
save. It doesn't set flag via get/setkernal like later games. svn-id: r12674
2004-01-22Not needed for puttdemo.Travis Howell
svn-id: r12573
2004-01-22actor ignoreTurns is complete for scumm6Travis Howell
svn-id: r12571
2004-01-22Remove a few old warnings.Travis Howell
svn-id: r12570
2004-01-19cleanupMax Horn
svn-id: r12528
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵Max Horn
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521
2004-01-19moved the sam&max inventory hack into o6_setOwnerMax Horn
svn-id: r12520
2004-01-19moved some V6-only scumm vars to ScummEngine_v6Max Horn
svn-id: r12517
2004-01-18Avoid assert in PC version of FT demo.Travis Howell
svn-id: r12464
2004-01-17disabled opcode warningPaweł Kołodziejski
svn-id: r12451
2004-01-16Moved FT INSANE to a separate directory and splitted it to multiple files.Eugene Sandulenko
svn-id: r12444
2004-01-16Revert last array change, until they can be verified.Travis Howell
svn-id: r12432
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵James Brown
probably be neater :) svn-id: r12430
2004-01-16Checks were a bit too strict, makes fatty bear completable.Travis Howell
svn-id: r12421
2004-01-16Add some stubs for Fatty Bear.Travis Howell
svn-id: r12420
2004-01-16Add correct actor palette color changing for HE games.Travis Howell
svn-id: r12419
2004-01-15pedantic changeMax Horn
svn-id: r12414
2004-01-15use Rect in struct VerbSlotMax Horn
svn-id: r12413
2004-01-15Add correct fix for puttputtTravis Howell
svn-id: r12401
2004-01-15*** empty log message ***Travis Howell
svn-id: r12400
2004-01-15Hack only needs to check for insane values now.Travis Howell
svn-id: r12399
2004-01-14Need to know where this occursTravis Howell
svn-id: r12396
2004-01-14Add/update commentsTravis Howell
svn-id: r12386
2004-01-14These two case are the same, checked samnmax disasm.Travis Howell
svn-id: r12384
2004-01-14No code is missing in this case.Travis Howell
svn-id: r12383
2004-01-14Add better method.Travis Howell
svn-id: r12376
2004-01-14Add missing code for samnmax screen saver, fixes bug #781683Travis Howell
svn-id: r12375
2004-01-14Implemented o6_localizeArray for HE gamesEugene Sandulenko
svn-id: r12368
2004-01-14Remove INSANE define.Travis Howell
svn-id: r12363
2004-01-12Wrong SO_*Travis Howell
svn-id: r12341
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340
2004-01-12Add missing case.Travis Howell
Add another HE games specific. svn-id: r12335
2004-01-11cleanupMax Horn
svn-id: r12327
2004-01-11changed the name of the former removeObjectFromRoom yet again, to ↵Max Horn
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
svn-id: r12325
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
svn-id: r12263
2004-01-07Add another check for ignoreTurns, ignoreTurns.Travis Howell
Should be complete for scumm7 games svn-id: r12209
2004-01-07These two subops are the same, checked dig/ft disasm.Travis Howell
svn-id: r12206
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05more cleanupMax Horn
svn-id: r12161
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160