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path: root/scumm/script_v6.cpp
AgeCommit message (Expand)Author
2004-01-16Revert last array change, until they can be verified.Travis Howell
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...James Brown
2004-01-16Checks were a bit too strict, makes fatty bear completable.Travis Howell
2004-01-16Add some stubs for Fatty Bear.Travis Howell
2004-01-16Add correct actor palette color changing for HE games.Travis Howell
2004-01-15pedantic changeMax Horn
2004-01-15use Rect in struct VerbSlotMax Horn
2004-01-15Add correct fix for puttputtTravis Howell
2004-01-15*** empty log message ***Travis Howell
2004-01-15Hack only needs to check for insane values now.Travis Howell
2004-01-14Need to know where this occursTravis Howell
2004-01-14Add/update commentsTravis Howell
2004-01-14These two case are the same, checked samnmax disasm.Travis Howell
2004-01-14No code is missing in this case.Travis Howell
2004-01-14Add better method.Travis Howell
2004-01-14Add missing code for samnmax screen saver, fixes bug #781683Travis Howell
2004-01-14Implemented o6_localizeArray for HE gamesEugene Sandulenko
2004-01-14Remove INSANE define.Travis Howell
2004-01-12Wrong SO_*Travis Howell
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
2004-01-12Add missing case.Travis Howell
2004-01-11cleanupMax Horn
2004-01-11changed the name of the former removeObjectFromRoom yet again, to markObjectR...Max Horn
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-07Add another check for ignoreTurns, ignoreTurns.Travis Howell
2004-01-07These two subops are the same, checked dig/ft disasm.Travis Howell
2004-01-06synced imuse digital with local treePaweł Kołodziejski
2004-01-06updated copyright noticeMax Horn
2004-01-05more cleanupMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-05Had checks wrong way around, seems to work now.Travis Howell
2004-01-04Add commentTravis Howell
2004-01-04cleanupMax Horn
2004-01-04turns out we always had VirtScreen::backBuf but didn't use it... change that ...Max Horn
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where approriat...Max Horn
2004-01-03removed unused param in initScreensMax Horn
2004-01-02Add comments for HE specific opcodesTravis Howell
2004-01-02OoopsTravis Howell
2004-01-02Add another HE games opcode and case.Travis Howell
2004-01-02Can be used for The Dig too, lander mini-games works again.Travis Howell
2003-12-30Add missing case for HE games.Travis Howell
2003-12-30This is dummy opcode in tentacleTravis Howell
2003-12-30Ooops, duplicate code.Travis Howell
2003-12-30Add correct solution for drawObjectQue[] overflow in lawn mower mini games of...Travis Howell
2003-12-30Give HE games their own IDs.Travis Howell
2003-12-28Add additional case for putt putt gamesTravis Howell
2003-12-27try to make it more obvious how certain timer freqs are derivedMax Horn
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some IM...Max Horn
2003-12-26cleanupMax Horn