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path: root/scumm/script_v6.cpp
AgeCommit message (Expand)Author
2004-01-05more cleanupMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-05Had checks wrong way around, seems to work now.Travis Howell
2004-01-04Add commentTravis Howell
2004-01-04cleanupMax Horn
2004-01-04turns out we always had VirtScreen::backBuf but didn't use it... change that ...Max Horn
2004-01-04replaced many instances of _screenWidth by VirtScreen::width, where approriat...Max Horn
2004-01-03removed unused param in initScreensMax Horn
2004-01-02Add comments for HE specific opcodesTravis Howell
2004-01-02OoopsTravis Howell
2004-01-02Add another HE games opcode and case.Travis Howell
2004-01-02Can be used for The Dig too, lander mini-games works again.Travis Howell
2003-12-30Add missing case for HE games.Travis Howell
2003-12-30This is dummy opcode in tentacleTravis Howell
2003-12-30Ooops, duplicate code.Travis Howell
2003-12-30Add correct solution for drawObjectQue[] overflow in lawn mower mini games of...Travis Howell
2003-12-30Give HE games their own IDs.Travis Howell
2003-12-28Add additional case for putt putt gamesTravis Howell
2003-12-27try to make it more obvious how certain timer freqs are derivedMax Horn
2003-12-27get rid of _noSubtitles, use ConfigManager directly instead; clean up some IM...Max Horn
2003-12-26cleanupMax Horn
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent _n...Max Horn
2003-12-25_inventory was sometimes accessed one-based and sometimes zero-based -> alway...Max Horn
2003-12-25updated kernelSetFunctions opcode 20Paweł Kołodziejski
2003-12-25some changes to digital imusePaweł Kołodziejski
2003-12-25start sound call directly digital imuse, only script part handled by mainloop...Paweł Kołodziejski
2003-12-17cleanupMax Horn
2003-12-15indentionMax Horn
2003-12-06Preliminary support for FT INSANE is added. To enable the code defineEugene Sandulenko
2003-12-05Add keyboard support for derby in FT and cannon battle in COMI, patch #853099Travis Howell
2003-11-28game targets can now have a base filename different from the target name; mis...Max Horn
2003-11-18revert use of GF_DEMO in Humongous games fixing several problemsJonathan Gray
2003-11-18Fix object names in dig demoTravis Howell
2003-11-17replaced demo GIDs wth GF_DEMOPaweł Kołodziejski
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
2003-11-13*** empty log message ***Travis Howell
2003-11-11Disambiguate o6_jump execution (is _scriptPointer read before or after fetchS...Max Horn
2003-11-10renamed back to o6_ifclassofif and extended names for dim opcodesPaweł Kołodziejski
2003-11-10renamed opcode and added sobopcode commentsPaweł Kołodziejski
2003-11-09renamed some opcodes and added sobopcode commentsPaweł Kołodziejski
2003-11-08Add missing opcode needed for Spanish version (And maybe others?) of Full Thr...Travis Howell
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...Max Horn
2003-10-09kill reference to old urlJonathan Gray
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-09-26a little betterPaweł Kołodziejski
2003-09-26added v6 version of stamp object opcodePaweł Kołodziejski
2003-09-26now more match dissassemblyPaweł Kołodziejski
2003-09-24Whitespace changesTorbjörn Andersson
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn