Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-26 | a little better | Paweł Kołodziejski | |
svn-id: r10419 | |||
2003-09-26 | added v6 version of stamp object opcode | Paweł Kołodziejski | |
svn-id: r10418 | |||
2003-09-26 | now more match dissassembly | Paweł Kołodziejski | |
svn-id: r10416 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-13 | fixed badly commit | Paweł Kołodziejski | |
svn-id: r10244 | |||
2003-09-13 | implemented fileWrite opcode | Paweł Kołodziejski | |
svn-id: r10242 | |||
2003-09-13 | remove path in filename at delete func too | Paweł Kołodziejski | |
svn-id: r10239 | |||
2003-09-13 | fixed size logic in readFileToArray() | Paweł Kołodziejski | |
svn-id: r10238 | |||
2003-09-13 | implemented fileread opcode | Paweł Kołodziejski | |
svn-id: r10232 | |||
2003-09-13 | since _hFileTable is only used by Scumm_v6, there is no reason to put it ↵ | Max Horn | |
into class Scumm svn-id: r10227 | |||
2003-09-13 | implemented opcodes: openfile and closefile | Paweł Kołodziejski | |
svn-id: r10226 | |||
2003-09-13 | a little updated opcode: openFile and deleteFile | Paweł Kołodziejski | |
svn-id: r10221 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10179 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-09 | cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵ | Max Horn | |
(COMI: Lockup/crash on Skull Island) svn-id: r10144 | |||
2003-09-09 | fix for bug #782086 (COMI: a long walk) | Max Horn | |
svn-id: r10143 | |||
2003-09-07 | cleanup/refactoring | Max Horn | |
svn-id: r10070 | |||
2003-09-03 | add some stub cases for later humongous games, queue loading and a ↵ | Jonathan Gray | |
decodeParseString case svn-id: r9985 | |||
2003-08-28 | add readINI stub (a HEv7 op) | Jonathan Gray | |
svn-id: r9894 | |||
2003-08-15 | assert that string variable actually exists before we start doing ↵ | Jonathan Gray | |
comparisons against the string svn-id: r9696 | |||
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types ↵ | Bertrand Augereau | |
conversion checks. svn-id: r9674 | |||
2003-08-13 | Fix for bug #787841 ("SAM: Crash when using retriever on Max"). For | Torbjörn Andersson | |
whatever reason, o6_walkActorToObj() was trying to find the coordinates for an object that was marked as being in the inventory. svn-id: r9664 | |||
2003-08-06 | Upgraded IMuse::doCommand() to support more than 8 parameters. | Jamieson Christian | |
V6 scripts can specify up to 16 parameters to be passed to doCommand(). In most cases 8 or fewer parameters were used, but occasional uses of 9 or 10 parameters resulted in incorrect iMuse behavior due to lost doCommand() data. ImTrigger was also upgraded to support 8 parameters instead of 4, since the incorrect behavior that was observed involved the use of triggered commands that required more than 4 parameters. Since ImTrigger data is not currently being saved (which is bad), we do not at this time have to go to another savegame format to support the additional ImTrigger data (which is good). This fix corrects a problem in the Tunnel of Love. When the "execution scene" music finishes and the hidden door opens, the Tunnel of Love music is supposed to start up again. In ScummVM, it never would, do to the loss of parameters for a trigger-based "Parameter Fade" command. A bit of miscellaneous cleanup has also been made. svn-id: r9579 | |||
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename ↵ | Max Horn | |
newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy) svn-id: r9175 | |||
2003-07-22 | added a FIXME | Max Horn | |
svn-id: r9121 | |||
2003-07-20 | improved stampObject opcode for FT mine field, still layers? problem | Paweł Kołodziejski | |
svn-id: r9099 | |||
2003-07-20 | some changes for stampObject opcode to be more similiar dissassembly | Paweł Kołodziejski | |
svn-id: r9098 | |||
2003-07-15 | oops, this was a serious bug: message referred to buf_output (and was used ↵ | Max Horn | |
by buf_output[300],) even after buf_output was out of scope svn-id: r9046 | |||
2003-07-15 | factored out some duplicate code into a new method ↵ | Max Horn | |
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045 | |||
2003-07-14 | fix for bug #769744 (COMI: Trying to append to a nonexistant stream) | Max Horn | |
svn-id: r9025 | |||
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn | |
svn-id: r8991 | |||
2003-07-06 | implemented missing puttputt actor opcode 218. this opcode is strange (based ↵ | Paweł Kołodziejski | |
of disassembly) svn-id: r8821 | |||
2003-07-06 | added comment for missing puttputt actor opcode | Paweł Kołodziejski | |
svn-id: r8810 | |||
2003-07-06 | added stub opcode 218 for o6_actorOps() | Paweł Kołodziejski | |
svn-id: r8806 | |||
2003-07-03 | code transformation on setScaleItem: this shows that rtScaleTable's are ↵ | Max Horn | |
actually (almost) the same as scale slots in V8. svn-id: r8719 | |||
2003-06-15 | made stuff in class Sound protected where possible; moved ↵ | Max Horn | |
readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) svn-id: r8493 | |||
2003-06-14 | Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgotten | Torbjörn Andersson | |
who pointed this out, and I don't know which games use it. svn-id: r8479 | |||
2003-06-14 | runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT | Max Horn | |
svn-id: r8468 | |||
2003-06-13 | Added comment on how Sam & Max uses one of the current unimplemented | Torbjörn Andersson | |
opcodes. svn-id: r8456 | |||
2003-06-12 | remove unnecessary newline | Max Horn | |
svn-id: r8455 | |||
2003-06-12 | Removed S&M Bumpusville hack made unnecessary by | Jamieson Christian | |
another fix (presumably the BOT Diner fix). svn-id: r8453 | |||
2003-06-11 | some walk fixes | Max Horn | |
svn-id: r8439 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-07 | compilation fix | Jonathan Gray | |
svn-id: r8371 | |||
2003-06-05 | cleanup | Torbjörn Andersson | |
svn-id: r8315 | |||
2003-06-02 | use enqueueText for FT, too | Max Horn | |
svn-id: r8284 |