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path: root/scumm/script_v6he.cpp
AgeCommit message (Expand)Author
2004-06-20Didn't need to split it after all.Travis Howell
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
2004-06-06verbOps differences are minor, so merge back in.Travis Howell
2004-06-06Ooops, kept wrong line.Travis Howell
2004-06-06puttdemo doesn't need HE specific opcodes.Travis Howell
2004-06-06ActorOps case 219 exists in earlier HE games too.Travis Howell
2004-06-06o more _heversion usageEugene Sandulenko
2004-06-03Phase 2 of switching HE to use _heversion. Now unneeded GID's areEugene Sandulenko
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
2004-06-02Ignore imuse control code in HE gamesTravis Howell
2004-06-02Increase debug levelTravis Howell
2004-06-01(almost) fixed saving/loading images in fatty bears birthdayGregory Montoir
2004-06-01Fix o6_writeFile.Eugene Sandulenko
2004-06-01minor changesGregory Montoir
2004-06-01HE games use slightly different E1 opcodeTravis Howell
2004-06-01Preliminary versions of HE opcodes kernelGetFunctions andEugene Sandulenko
2004-05-31Forgot to commitEugene Sandulenko
2004-05-31Switch to _heversionTravis Howell
2004-05-31Add stub for HE o6_quitPauseRestart.Eugene Sandulenko
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better wh...Max Horn
2004-04-05there is no imuse in he enginePaweł Kołodziejski
2004-04-03cleanup StringTab stuffMax Horn
2004-04-02simplify code by integrating a call to translateText() into addMessageToStack...Max Horn
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...Max Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but that'...Max Horn
2004-03-02Move to HE6Travis Howell
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
2004-03-02Divide up some code for HE6 and HE7Travis Howell
2004-03-02Add better check for HE resource differences.Travis Howell
2004-03-02Make use of GF_WINDOWS in HE gamesEugene Sandulenko
2004-03-02oopsEugene Sandulenko
2004-03-02Implemented some HE specific opcodesEugene Sandulenko
2004-03-01Move decodeParseString to script_v7he.cpp where it really belongs to.Eugene Sandulenko
2004-02-24Add case for 3do version.Travis Howell
2004-02-24Add case for 3do versions.Travis Howell
2004-02-24Rename a few opcodesTravis Howell
2004-02-23Proper implementation of readFile, writeFile and redimArray.Eugene Sandulenko
2004-02-23Fix o6_readFile. Now it worksEugene Sandulenko
2004-02-23o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but thereEugene Sandulenko
2004-02-23Added missing HE opcode (0xEB tellFile)Eugene Sandulenko
2004-02-20oopsEugene Sandulenko
2004-02-20o Fixed crashes when file to open does not exist. (missed functionality)Eugene Sandulenko
2004-02-20oops. Restored needed debug output.Eugene Sandulenko
2004-02-20Added some more stubs for Kernel[Set/Get]functions. Some more commentsEugene Sandulenko
2004-02-19Fatty Bear games use positive size values in these opcodes.Travis Howell
2004-02-16Rename opcodeTravis Howell
2004-02-16Rename opcodeTravis Howell
2004-02-13Switch warnings to debug.Travis Howell
2004-02-11Rename as requested.Travis Howell