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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v6he.cpp
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Author
2004-06-20
Didn't need to split it after all.
Travis Howell
2004-06-07
7.0+ HE games have additional indexes. So read it.
Eugene Sandulenko
2004-06-06
verbOps differences are minor, so merge back in.
Travis Howell
2004-06-06
Ooops, kept wrong line.
Travis Howell
2004-06-06
puttdemo doesn't need HE specific opcodes.
Travis Howell
2004-06-06
ActorOps case 219 exists in earlier HE games too.
Travis Howell
2004-06-06
o more _heversion usage
Eugene Sandulenko
2004-06-03
Phase 2 of switching HE to use _heversion. Now unneeded GID's are
Eugene Sandulenko
2004-06-03
Phase 1 of move to _heversion use.
Eugene Sandulenko
2004-06-02
Ignore imuse control code in HE games
Travis Howell
2004-06-02
Increase debug level
Travis Howell
2004-06-01
(almost) fixed saving/loading images in fatty bears birthday
Gregory Montoir
2004-06-01
Fix o6_writeFile.
Eugene Sandulenko
2004-06-01
minor changes
Gregory Montoir
2004-06-01
HE games use slightly different E1 opcode
Travis Howell
2004-06-01
Preliminary versions of HE opcodes kernelGetFunctions and
Eugene Sandulenko
2004-05-31
Forgot to commit
Eugene Sandulenko
2004-05-31
Switch to _heversion
Travis Howell
2004-05-31
Add stub for HE o6_quitPauseRestart.
Eugene Sandulenko
2004-04-05
Renamed StringTab::backup to StringTab::_default, as that describes better wh...
Max Horn
2004-04-05
there is no imuse in he engine
Paweł Kołodziejski
2004-04-03
cleanup StringTab stuff
Max Horn
2004-04-02
simplify code by integrating a call to translateText() into addMessageToStack...
Max Horn
2004-03-19
Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...
Max Horn
2004-03-15
refactor use of _messagePtr -> instead of using it as an implicit parameter f...
Max Horn
2004-03-15
...and mor. Next big thing should be to document the overlay stuff, but that'...
Max Horn
2004-03-02
Move to HE6
Travis Howell
2004-03-02
Ooops, just move everyting used by HE6 to HE6.
Travis Howell
2004-03-02
Divide up some code for HE6 and HE7
Travis Howell
2004-03-02
Add better check for HE resource differences.
Travis Howell
2004-03-02
Make use of GF_WINDOWS in HE games
Eugene Sandulenko
2004-03-02
oops
Eugene Sandulenko
2004-03-02
Implemented some HE specific opcodes
Eugene Sandulenko
2004-03-01
Move decodeParseString to script_v7he.cpp where it really belongs to.
Eugene Sandulenko
2004-02-24
Add case for 3do version.
Travis Howell
2004-02-24
Add case for 3do versions.
Travis Howell
2004-02-24
Rename a few opcodes
Travis Howell
2004-02-23
Proper implementation of readFile, writeFile and redimArray.
Eugene Sandulenko
2004-02-23
Fix o6_readFile. Now it works
Eugene Sandulenko
2004-02-23
o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but there
Eugene Sandulenko
2004-02-23
Added missing HE opcode (0xEB tellFile)
Eugene Sandulenko
2004-02-20
oops
Eugene Sandulenko
2004-02-20
o Fixed crashes when file to open does not exist. (missed functionality)
Eugene Sandulenko
2004-02-20
oops. Restored needed debug output.
Eugene Sandulenko
2004-02-20
Added some more stubs for Kernel[Set/Get]functions. Some more comments
Eugene Sandulenko
2004-02-19
Fatty Bear games use positive size values in these opcodes.
Travis Howell
2004-02-16
Rename opcode
Travis Howell
2004-02-16
Rename opcode
Travis Howell
2004-02-13
Switch warnings to debug.
Travis Howell
2004-02-11
Rename as requested.
Travis Howell
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