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path: root/scumm/script_v6he.cpp
AgeCommit message (Expand)Author
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
2004-09-06Doesn't use smushTravis Howell
2004-09-05Implement roomOp 234Eugene Sandulenko
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-04Missing popTravis Howell
2004-09-03Add basic decoding of debug script scripts.Travis Howell
2004-09-01Add misisng case (Used in funpack)Travis Howell
2004-08-30Add some more actor code for HE 7+ games.Travis Howell
2004-08-30Should read string too.Travis Howell
2004-08-29Add a few akos codesTravis Howell
2004-08-28Revert last change, was wrong opcode.Travis Howell
2004-08-28Should redraw too.Travis Howell
2004-08-28Add missing caseTravis Howell
2004-08-28Limit nukeArrays to only location thats requires it for now.Travis Howell
2004-08-27Applies to all HE 7.0+ gamesTravis Howell
2004-08-26Original games always used screen height instead of pop() value.Travis Howell
2004-08-26Added stubTravis Howell
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
2004-08-26Add some stubs for HE 7.2Travis Howell
2004-08-25Add case for HE 7.2 gamesTravis Howell
2004-08-24Remove some old/duplicate code.Travis Howell
2004-08-23More HE 7.2 changesTravis Howell
2004-08-23A few changes for freddemoTravis Howell
2004-08-22Change to invalid, should never be calledTravis Howell
2004-08-22No longer requiredTravis Howell
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
2004-08-05Correction from disasm.Travis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-08-01Even more array code cleanupMax Horn
2004-08-01Add symbolic names for the array types, which makes the code easier to read/u...Max Horn
2004-07-25Merge palette functions.Travis Howell
2004-07-15Case only used in HE 6.0 games after all.Travis Howell
2004-07-15Fix music volume regression in HE games.Travis Howell
2004-07-14HE 7.0 games set fade effects to 1 but don't actually use any fade effects.Travis Howell
2004-07-03Not used by games, switch to invalid.Travis Howell
2004-06-30Changes for non-akos version of puttputtTravis Howell
2004-06-29Rename varTravis Howell
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
2004-06-29Add check for older puttputt version.Travis Howell
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few m...Max Horn
2004-06-27Remove bad commentTravis Howell
2004-06-24Add some more HE7 differences.Travis Howell
2004-06-24Add missing codeTravis Howell
2004-06-24Revert change, caused regression (Mini game in Cosmic Diner of puttmoon no lo...Travis Howell
2004-06-23Positive values are only used in DOS version of fbear.Travis Howell
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
2004-06-20Didn't need to split it after all.Travis Howell