aboutsummaryrefslogtreecommitdiff
path: root/scumm/script_v6he.cpp
AgeCommit message (Expand)Author
2004-08-22Change to invalid, should never be calledTravis Howell
2004-08-22No longer requiredTravis Howell
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
2004-08-05Correction from disasm.Travis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-08-01Even more array code cleanupMax Horn
2004-08-01Add symbolic names for the array types, which makes the code easier to read/u...Max Horn
2004-07-25Merge palette functions.Travis Howell
2004-07-15Case only used in HE 6.0 games after all.Travis Howell
2004-07-15Fix music volume regression in HE games.Travis Howell
2004-07-14HE 7.0 games set fade effects to 1 but don't actually use any fade effects.Travis Howell
2004-07-03Not used by games, switch to invalid.Travis Howell
2004-06-30Changes for non-akos version of puttputtTravis Howell
2004-06-29Rename varTravis Howell
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
2004-06-29Add check for older puttputt version.Travis Howell
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few m...Max Horn
2004-06-27Remove bad commentTravis Howell
2004-06-24Add some more HE7 differences.Travis Howell
2004-06-24Add missing codeTravis Howell
2004-06-24Revert change, caused regression (Mini game in Cosmic Diner of puttmoon no lo...Travis Howell
2004-06-23Positive values are only used in DOS version of fbear.Travis Howell
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
2004-06-20Didn't need to split it after all.Travis Howell
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
2004-06-06verbOps differences are minor, so merge back in.Travis Howell
2004-06-06Ooops, kept wrong line.Travis Howell
2004-06-06puttdemo doesn't need HE specific opcodes.Travis Howell
2004-06-06ActorOps case 219 exists in earlier HE games too.Travis Howell
2004-06-06o more _heversion usageEugene Sandulenko
2004-06-03Phase 2 of switching HE to use _heversion. Now unneeded GID's areEugene Sandulenko
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
2004-06-02Ignore imuse control code in HE gamesTravis Howell
2004-06-02Increase debug levelTravis Howell
2004-06-01(almost) fixed saving/loading images in fatty bears birthdayGregory Montoir
2004-06-01Fix o6_writeFile.Eugene Sandulenko
2004-06-01minor changesGregory Montoir
2004-06-01HE games use slightly different E1 opcodeTravis Howell
2004-06-01Preliminary versions of HE opcodes kernelGetFunctions andEugene Sandulenko
2004-05-31Forgot to commitEugene Sandulenko
2004-05-31Switch to _heversionTravis Howell
2004-05-31Add stub for HE o6_quitPauseRestart.Eugene Sandulenko
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better wh...Max Horn
2004-04-05there is no imuse in he enginePaweł Kołodziejski
2004-04-03cleanup StringTab stuffMax Horn
2004-04-02simplify code by integrating a call to translateText() into addMessageToStack...Max Horn
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...Max Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but that'...Max Horn