aboutsummaryrefslogtreecommitdiff
path: root/scumm/script_v72he.cpp
AgeCommit message (Expand)Author
2004-09-30WhitespaceMax Horn
2004-09-30Not quite right.Travis Howell
2004-09-30Add missing case code.Travis Howell
2004-09-30Add extra cases/stubsTravis Howell
2004-09-30Add some extra cases/opcodes for lost/smaller.Travis Howell
2004-09-30Change to warnings for now.Travis Howell
2004-09-29Correct string for temp save/load, original load/save screens now displays in...Travis Howell
2004-09-28cleanupGregory Montoir
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-28talkQueue should be actor specificTravis Howell
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
2004-09-25Enable drawWizImage flag 0x2Travis Howell
2004-09-25get rid of the dirty hack needed to display wiz cursors in HE gamesGregory Montoir
2004-09-25enable WizPolygon rendering, maze in kinddemo is now displayedGregory Montoir
2004-09-24No longer requiredTravis Howell
2004-09-24One last correction.Travis Howell
2004-09-23nukeArrays seems fine now.Travis Howell
2004-09-22Debug values are shown correctly now.Travis Howell
2004-09-22Filename string go a bit higherTravis Howell
2004-09-22smaller is 99 after all.Travis Howell
2004-09-21cleanupGregory Montoir
2004-09-21fix freddemo intro glitchesGregory Montoir
2004-09-21Filter out both trace msgs.Travis Howell
2004-09-21*** empty log message ***Travis Howell
2004-09-21Add multi-block support for HE games.Travis Howell
2004-09-21HE90+ games use actor layering too, in reverse order.Travis Howell
2004-09-21Should be HE60/70.Travis Howell
2004-09-20more cleanupMax Horn
2004-09-20cleanupMax Horn
2004-09-19slightly updated drawWizImage()Gregory Montoir
2004-09-19preliminar WizPolygon rendering support (this is completely *untested*)Gregory Montoir
2004-09-19Ignore trace msgs.Travis Howell
2004-09-19Fix last commitTravis Howell
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
2004-09-18Reduce code duplication a bitMax Horn
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
2004-09-18Added ScummEngine::printString() convenience method; changed enqueueText to c...Max Horn
2004-09-18spyozon intro. runsTravis Howell
2004-09-18Neeed to know where polygons are rendereredTravis Howell
2004-09-17Correct and rename opcodeTravis Howell
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
2004-09-16A few more corrections, fixes freddi2 crash.Travis Howell
2004-09-16No longer required.Travis Howell
2004-09-16Correction to pickVarRandomTravis Howell
2004-09-15Call directTravis Howell
2004-09-15Still not quite right.Travis Howell
2004-09-15Only palette is differentTravis Howell
2004-09-14Save polygonsTravis Howell
2004-09-14Fix array issues.Travis Howell