index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
script_v7he.cpp
Age
Commit message (
Expand
)
Author
2004-10-10
Rename opcodes
Travis Howell
2004-10-10
Add some missing code for HE100.
Travis Howell
2004-10-09
o90_getPolygonOverlap update
Gregory Montoir
2004-10-09
Inital support for later HE games with altered opcode table.
Travis Howell
2004-10-05
fix drawWizPolygon glitch
Gregory Montoir
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-21
Add missing cases
Travis Howell
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Reduce code duplication a bit
Max Horn
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-17
Add case stubs for water
Travis Howell
2004-09-16
Update comment
Travis Howell
2004-09-16
ADD HE80+ difference
Travis Howell
2004-09-15
Call direct
Travis Howell
2004-09-15
Still not quite right.
Travis Howell
2004-09-15
Only palette is different
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-14
Fix array issues.
Travis Howell
2004-09-14
Correct id check
Travis Howell
2004-09-14
Fixed latest bug in polygonContains. Now hotspots work as expected.
Eugene Sandulenko
2004-09-14
Report when polyogn Wiz image is used.
Travis Howell
2004-09-14
Load POLD resources in HE80+ games
Travis Howell
2004-09-14
Set numVerts when storing polygons
Travis Howell
2004-09-14
Fixed yet another bug in polyugonContains. Still not everything :(
Eugene Sandulenko
2004-09-14
Fix bug in polygonContains(). Still doesn't work.
Eugene Sandulenko
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-13
HE arcade game work a bit now.
Travis Howell
2004-09-13
Set correct array length in HE 72+ games.
Travis Howell
2004-09-12
Added missing parameters to debug(), as pointed out by Lord_Nightmare.
Torbjörn Andersson
2004-09-12
Correct debugs
Travis Howell
2004-09-12
Add debug
Travis Howell
2004-09-12
Add some change to start later HE99 hames.
Travis Howell
2004-09-11
Add stub
Travis Howell
2004-09-10
Rename opcode
Travis Howell
2004-09-10
Missed line
Travis Howell
2004-09-09
Change needed for HE 71 too.
Travis Howell
2004-09-09
Correction
Travis Howell
2004-09-09
Add HE 70 version changes.
Travis Howell
2004-09-09
Fix bug in ScummEngine_v7he::getCharsetOffset()
Eugene Sandulenko
2004-09-09
Duplicate
Travis Howell
2004-09-08
Fix array issue.
Travis Howell
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-04
Add actor cliping override for HE games.
Travis Howell
2004-09-03
Add basic decoding of debug script scripts.
Travis Howell
2004-09-01
Add HE 72 versions, still not working right yet.
Travis Howell
2004-08-31
Add HE 72 version
Travis Howell
2004-08-31
Move function as requested.
Travis Howell
2004-08-30
Small correction
Travis Howell
[next]