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path: root/scumm/script_v7he.cpp
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2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-04Add actor cliping override for HE games.Travis Howell
svn-id: r14879
2004-09-03Add basic decoding of debug script scripts.Travis Howell
svn-id: r14871
2004-09-01Add HE 72 versions, still not working right yet.Travis Howell
svn-id: r14852
2004-08-31Add HE 72 versionTravis Howell
svn-id: r14845
2004-08-31Move function as requested.Travis Howell
svn-id: r14844
2004-08-30Small correctionTravis Howell
svn-id: r14842
2004-08-30TypoTravis Howell
svn-id: r14841
2004-08-30Add some WIP code for HE games.Travis Howell
Add some music adjustments svn-id: r14839
2004-08-29Add commentTravis Howell
svn-id: r14825
2004-08-28Revert last change, was wrong opcode.Travis Howell
Add a few more HE 7 opcodes svn-id: r14813
2004-08-28Sound change for later HE 7.x gamesTravis Howell
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808
2004-08-28akos should queue commmands and executate after drawing costumes (Caused ↵Travis Howell
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799
2004-08-26Update akos error messagesTravis Howell
Add proper timer opcodes Up some debug msgs. svn-id: r14779
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-26Add some stubs for HE 7.2Travis Howell
Fix warning Add music support for later HE 7.2 games svn-id: r14761
2004-08-25Add a few cases for later games.Travis Howell
svn-id: r14749
2004-08-24Remove some old/duplicate code.Travis Howell
Add a few more functions/stubs for HE 7.2 Moved HE 7.2 o_resourceRoutine() specifics. svn-id: r14727
2004-08-23Another He 7.2 functionTravis Howell
svn-id: r14719
2004-08-23Re-order opcodesTravis Howell
svn-id: r14714
2004-08-23Add He 7.2 classTravis Howell
svn-id: r14709
2004-08-23OopsTravis Howell
svn-id: r14708
2004-08-23More HE 7.2 changesTravis Howell
svn-id: r14707
2004-08-23TypoTravis Howell
svn-id: r14705
2004-08-23More changes for He 7.2 gamesTravis Howell
Might need HE7.2 class eventually svn-id: r14704
2004-08-23fix compilation by removing what was presumably a typoJonathan Gray
svn-id: r14697
2004-08-23Add opcodeTravis Howell
svn-id: r14695
2004-08-22Cursor code cleanupMax Horn
svn-id: r14690
2004-08-22Change to invalid, should never be calledTravis Howell
svn-id: r14680
2004-08-14Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeftMax Horn
svn-id: r14607
2004-08-01Add symbolic names for the array types, which makes the code easier to ↵Max Horn
read/understand (note that array types != res types) svn-id: r14404
2004-07-14Add support for sound offsets in HE games.Travis Howell
svn-id: r14209
2004-07-14OoopsTravis Howell
svn-id: r14208
2004-07-12Add support for music in HE 7.0 games.Travis Howell
Check music status correctly in 3DO versions. svn-id: r14193
2004-07-03Not used by games, switch to invalid.Travis Howell
svn-id: r14156
2004-06-28Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien.Eugene Sandulenko
svn-id: r14104
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
Rename a few HE sound vars svn-id: r14084
2004-06-27Renamed some HE-specific variables.Eugene Sandulenko
svn-id: r14083
2004-06-25Switch to debugTravis Howell
svn-id: r14051
2004-06-25Fix $Header$Eugene Sandulenko
svn-id: r14035
2004-06-24Add some more HE7 differences.Travis Howell
svn-id: r14032
2004-06-23Checked opcodedTravis Howell
svn-id: r14018
2004-06-23TypoTravis Howell
svn-id: r14016
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010
2004-06-23Enable some sound support in HE7 games.Travis Howell
svn-id: r14006
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
svn-id: r13999
2004-06-06o more _heversion usageEugene Sandulenko
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938
2004-06-05Implement o7_readINI(), well, we pretend that we don't have .ini file.Eugene Sandulenko
Fix bug in stringLen() function. svn-id: r13931
2004-06-03Phase 2 of switching HE to use _heversion. Now unneeded GID's areEugene Sandulenko
eliminated. svn-id: r13927