Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell | |
Add akos speech queue for HE games Minor cleanup svn-id: r14883 | |||
2004-09-04 | Add actor cliping override for HE games. | Travis Howell | |
svn-id: r14879 | |||
2004-09-03 | Add basic decoding of debug script scripts. | Travis Howell | |
svn-id: r14871 | |||
2004-09-01 | Add HE 72 versions, still not working right yet. | Travis Howell | |
svn-id: r14852 | |||
2004-08-31 | Add HE 72 version | Travis Howell | |
svn-id: r14845 | |||
2004-08-31 | Move function as requested. | Travis Howell | |
svn-id: r14844 | |||
2004-08-30 | Small correction | Travis Howell | |
svn-id: r14842 | |||
2004-08-30 | Typo | Travis Howell | |
svn-id: r14841 | |||
2004-08-30 | Add some WIP code for HE games. | Travis Howell | |
Add some music adjustments svn-id: r14839 | |||
2004-08-29 | Add comment | Travis Howell | |
svn-id: r14825 | |||
2004-08-28 | Revert last change, was wrong opcode. | Travis Howell | |
Add a few more HE 7 opcodes svn-id: r14813 | |||
2004-08-28 | Sound change for later HE 7.x games | Travis Howell | |
Revert cursor change, later games have no .he3 file. Add some stubs/opcodes Later HE games use hard code value for _numRoomVariables svn-id: r14808 | |||
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused ↵ | Travis Howell | |
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799 | |||
2004-08-26 | Update akos error messages | Travis Howell | |
Add proper timer opcodes Up some debug msgs. svn-id: r14779 | |||
2004-08-26 | More code/stubs for HE 7.2 games | Travis Howell | |
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764 | |||
2004-08-26 | Add some stubs for HE 7.2 | Travis Howell | |
Fix warning Add music support for later HE 7.2 games svn-id: r14761 | |||
2004-08-25 | Add a few cases for later games. | Travis Howell | |
svn-id: r14749 | |||
2004-08-24 | Remove some old/duplicate code. | Travis Howell | |
Add a few more functions/stubs for HE 7.2 Moved HE 7.2 o_resourceRoutine() specifics. svn-id: r14727 | |||
2004-08-23 | Another He 7.2 function | Travis Howell | |
svn-id: r14719 | |||
2004-08-23 | Re-order opcodes | Travis Howell | |
svn-id: r14714 | |||
2004-08-23 | Add He 7.2 class | Travis Howell | |
svn-id: r14709 | |||
2004-08-23 | Oops | Travis Howell | |
svn-id: r14708 | |||
2004-08-23 | More HE 7.2 changes | Travis Howell | |
svn-id: r14707 | |||
2004-08-23 | Typo | Travis Howell | |
svn-id: r14705 | |||
2004-08-23 | More changes for He 7.2 games | Travis Howell | |
Might need HE7.2 class eventually svn-id: r14704 | |||
2004-08-23 | fix compilation by removing what was presumably a typo | Jonathan Gray | |
svn-id: r14697 | |||
2004-08-23 | Add opcode | Travis Howell | |
svn-id: r14695 | |||
2004-08-22 | Cursor code cleanup | Max Horn | |
svn-id: r14690 | |||
2004-08-22 | Change to invalid, should never be called | Travis Howell | |
svn-id: r14680 | |||
2004-08-14 | Renamed o6_unknownE1 to o6_getPixel; use vs->xstart instead of _screenLeft | Max Horn | |
svn-id: r14607 | |||
2004-08-01 | Add symbolic names for the array types, which makes the code easier to ↵ | Max Horn | |
read/understand (note that array types != res types) svn-id: r14404 | |||
2004-07-14 | Add support for sound offsets in HE games. | Travis Howell | |
svn-id: r14209 | |||
2004-07-14 | Ooops | Travis Howell | |
svn-id: r14208 | |||
2004-07-12 | Add support for music in HE 7.0 games. | Travis Howell | |
Check music status correctly in 3DO versions. svn-id: r14193 | |||
2004-07-03 | Not used by games, switch to invalid. | Travis Howell | |
svn-id: r14156 | |||
2004-06-28 | Move Win32ResExtractor to ScummEngine_v7he. Now it doesn't look alien. | Eugene Sandulenko | |
svn-id: r14104 | |||
2004-06-27 | Another palette change needed for HE 7.0 games. | Travis Howell | |
Rename a few HE sound vars svn-id: r14084 | |||
2004-06-27 | Renamed some HE-specific variables. | Eugene Sandulenko | |
svn-id: r14083 | |||
2004-06-25 | Switch to debug | Travis Howell | |
svn-id: r14051 | |||
2004-06-25 | Fix $Header$ | Eugene Sandulenko | |
svn-id: r14035 | |||
2004-06-24 | Add some more HE7 differences. | Travis Howell | |
svn-id: r14032 | |||
2004-06-23 | Checked opcoded | Travis Howell | |
svn-id: r14018 | |||
2004-06-23 | Typo | Travis Howell | |
svn-id: r14016 | |||
2004-06-23 | Remove HE7 check that wasn't needed and caused resource load failures. | Travis Howell | |
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010 | |||
2004-06-23 | Enable some sound support in HE7 games. | Travis Howell | |
svn-id: r14006 | |||
2004-06-23 | HE 7.0 fixes | Eugene Sandulenko | |
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003 | |||
2004-06-22 | Add FBEAR: Partial fix for the piano, patch #977249 | Travis Howell | |
svn-id: r13999 | |||
2004-06-06 | o more _heversion usage | Eugene Sandulenko | |
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938 | |||
2004-06-05 | Implement o7_readINI(), well, we pretend that we don't have .ini file. | Eugene Sandulenko | |
Fix bug in stringLen() function. svn-id: r13931 | |||
2004-06-03 | Phase 2 of switching HE to use _heversion. Now unneeded GID's are | Eugene Sandulenko | |
eliminated. svn-id: r13927 |