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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v7he.cpp
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Author
2005-02-02
Merge two opcode, move two opcodes back to HE70.
Travis Howell
2005-02-02
o Added few targets
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-12-21
Unused includes
Travis Howell
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-27
No longer stubs
Travis Howell
2004-11-26
renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup...
Gregory Montoir
2004-11-23
renamed some HE opcodes
Gregory Montoir
2004-10-19
Help PalmOS (and more ?) to save memory
Chris Apers
2004-10-18
Typos
Travis Howell
2004-10-18
Leftover
Travis Howell
2004-10-18
Cleanup
Travis Howell
2004-10-18
Correction/cleanup.
Travis Howell
2004-10-17
Polygons used by HE71 too.
Travis Howell
2004-10-17
Rename opcode
Travis Howell
2004-10-17
preliminar o72_captureWizImage() implementation ; still have to handle flag 0...
Gregory Montoir
2004-10-16
Ooops
Travis Howell
2004-10-16
Add missing case for HE 90+
Travis Howell
2004-10-13
Remove more duplicates.
Travis Howell
2004-10-13
Rename opcode
Travis Howell
2004-10-13
Add initual sound looping support for HE 70+ games.
Travis Howell
2004-10-10
Rename opcodes
Travis Howell
2004-10-10
Add some missing code for HE100.
Travis Howell
2004-10-09
o90_getPolygonOverlap update
Gregory Montoir
2004-10-09
Inital support for later HE games with altered opcode table.
Travis Howell
2004-10-05
fix drawWizPolygon glitch
Gregory Montoir
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-21
Add missing cases
Travis Howell
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Reduce code duplication a bit
Max Horn
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-17
Add case stubs for water
Travis Howell
2004-09-16
Update comment
Travis Howell
2004-09-16
ADD HE80+ difference
Travis Howell
2004-09-15
Call direct
Travis Howell
2004-09-15
Still not quite right.
Travis Howell
2004-09-15
Only palette is different
Travis Howell
2004-09-14
Save polygons
Travis Howell
2004-09-14
Fix array issues.
Travis Howell
2004-09-14
Correct id check
Travis Howell
2004-09-14
Fixed latest bug in polygonContains. Now hotspots work as expected.
Eugene Sandulenko
2004-09-14
Report when polyogn Wiz image is used.
Travis Howell
2004-09-14
Load POLD resources in HE80+ games
Travis Howell
2004-09-14
Set numVerts when storing polygons
Travis Howell
2004-09-14
Fixed yet another bug in polyugonContains. Still not everything :(
Eugene Sandulenko
2004-09-14
Fix bug in polygonContains(). Still doesn't work.
Eugene Sandulenko
2004-09-13
Implemented formerly known unknownFB and unknownFC.
Eugene Sandulenko
2004-09-13
HE arcade game work a bit now.
Travis Howell
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