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path: root/scumm/script_v8.cpp
AgeCommit message (Expand)Author
2003-01-15localvar fix take 2. Note that ship-to-ship combat is still impossible (canno...James Brown
2003-01-15Hack to make Part III startJames Brown
2003-01-14Fix inventory in vscroll'ing roomsJames Brown
2003-01-13Stub out a few room subopsJames Brown
2003-01-13fixed COMI actor scaling, againMax Horn
2003-01-13added V8 scaling codeMax Horn
2003-01-12work around a script bug in COMI; cleanup; re-enabled array assertMax Horn
2003-01-12Implement ComI roomOpJames Brown
2003-01-12Fix ComI inventory crash, properly.James Brown
2003-01-12we don't need the opcode table here anymoreMax Horn
2003-01-12changed to 12 fps for comi smushPaweł Kołodziejski
2003-01-12don't leak memory each time a smush movie is played in V8 (this also fixes sk...Max Horn
2003-01-11Fix lock/unlock objectJames Brown
2003-01-10enabled SMUSH for COMI :)Paweł Kołodziejski
2003-01-09fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game...Max Horn
2003-01-09change seems to work on Linux in windowed mode; works on OS X in window/FS mo...Max Horn
2003-01-09yet another warp mouse change, now it works on OS X, but will it work on Linu...Max Horn
2003-01-09Disable smush again, and apply patch 664890 ('Silencing the music')James Brown
2003-01-09Patch 664895: Cannon fixes. Yippie. Anyone here familiar enough with SDL to c...James Brown
2003-01-08HACK alert: Don't crash due to this silly verbage bugJames Brown
2003-01-08enable smush. things arn't exactly working properly yet, and there are some b...James Brown
2003-01-07CMI cannon hackJames Brown
2003-01-06some chore/limb related codeMax Horn
2003-01-06cleanup; added a hack to avoid crash in the canon scene (at least it works th...Max Horn
2003-01-05changed 'default case' warning output to hex (as we use that for the case lab...Max Horn
2003-01-04Small junkJames Brown
2003-01-02implement temporary state saving for CMIJames Brown
2003-01-01fixed cutscene override in V8; cleanupMax Horn
2003-01-01implement roomops case (CMI crypt)James Brown
2002-12-31added masking to nut charset rendererMax Horn
2002-12-31added some commentMax Horn
2002-12-31setBoxSlot = setBoxScale apparently was right after allMax Horn
2002-12-31implemented o8_getDateTimeMax Horn
2002-12-31fix opcode that sets actor z cliping. Yeah I know that Guybrush now is drawn ...Max Horn
2002-12-30More CMI opcode work. The Murray scene outside the Voodoo ladys house (-d1 -b...James Brown
2002-12-30Implement findBlastObject correctly - inventory now worksJames Brown
2002-12-30added two V8 opcodes; more meaningful error messageMax Horn
2002-12-30hm...Max Horn
2002-12-29added some comments / system call skeletionMax Horn
2002-12-29disabled CMI smush audio, cleanup codec 47, correct path paramPaweł Kołodziejski
2002-12-28de-verbalise some debug messages (move from debug(1) to debug(2)).. so we can...James Brown
2002-12-28Correct cursor put opcode slightlyJames Brown
2002-12-28Initial (buggy) implementation of CURSOR_SET - the Cannon sequence now almost...James Brown
2002-12-28Implement MUMBLEJames Brown
2002-12-28get rid of getStringLen and use the more powerful resStrLen instead; moved re...Max Horn
2002-12-28cleanupMax Horn
2002-12-27SO_ACTOR_SPECIAL_DRAW = shadow_mode! Looks much better this way, too :-)Max Horn
2002-12-27like rtRoom, rtRoomScripts should never expire while the room they belong too...Max Horn
2002-12-27cleanupMax Horn
2002-12-27opcode 0xDD (find verb), used for conversationsMax Horn