Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn | |
svn-id: r7489 | |||
2003-05-12 | swapped talkPosX and talkPosY (they were misnamed); factored out some ↵ | Max Horn | |
duplicate code in string.cpp; VC warning fix in smush_player.cpp svn-id: r7481 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-04-27 | drop shadow cleanup | Max Horn | |
svn-id: r7163 | |||
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵ | Max Horn | |
Loom svn-id: r7132 | |||
2003-04-07 | Patch #712493: CMI: Object line | Max Horn | |
svn-id: r6930 | |||
2003-03-30 | obsolete TODOs | Max Horn | |
svn-id: r6887 | |||
2003-03-28 | some comments on actorHit | Max Horn | |
svn-id: r6878 | |||
2003-03-23 | Patch #708384: Off-by-one bug which causes inventory problems in COMI | Max Horn | |
svn-id: r6852 | |||
2003-03-17 | split waitForTimer func, update for smush, | Paweł Kołodziejski | |
btw, switching scalers while playing smush movies doesn't work or at least SDL backend, it hang on SDL_SetVideo func svn-id: r6818 | |||
2003-03-15 | patch #704237 SO_ROOM_NEW_PALETTE implementation which fixes at least the ↵ | Jonathan Gray | |
banjo and crypt scenes svn-id: r6814 | |||
2003-03-13 | Patch #686427: SO_ROOM_SATURATION implementation | Max Horn | |
svn-id: r6810 | |||
2003-03-08 | new constant MF_FROZEN; fixed actor unfreeze code | Max Horn | |
svn-id: r6764 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-02-20 | fix typo | Jonathan Gray | |
svn-id: r6627 | |||
2003-02-18 | change getDateTime to be a v6 opcode, and hopefully not break anything | Jonathan Gray | |
svn-id: r6619 | |||
2003-02-08 | more access cleanup; also reorderd some method/function declarations in ↵ | Max Horn | |
class Scumm svn-id: r6593 | |||
2003-01-27 | fix drawObject | James Brown | |
svn-id: r6561 | |||
2003-01-27 | Theoretically implement O_DRAW_OBJECT - although it doesn't seem to work | James Brown | |
svn-id: r6560 | |||
2003-01-26 | added "implementation" of imGetMusicPosition | Paweł Kołodziejski | |
svn-id: r6550 | |||
2003-01-26 | Remove a experimental hack that went in by accident | James Brown | |
svn-id: r6549 | |||
2003-01-26 | Patch 671701: SO_TALK_FREQUENCY | James Brown | |
svn-id: r6547 | |||
2003-01-26 | remove debug copy | James Brown | |
svn-id: r6546 | |||
2003-01-26 | LCA03 sync: Modified version of the untrap patch, debugger | James Brown | |
savegame/loadgame changes, attempts at making the ComI save/load screen (F1) work. The savegame part of the screen does not work due to a crash, the load part SHOULD... but something resets the saveload flags before they are processed (help! :) svn-id: r6545 | |||
2003-01-25 | applied patch #674141: CMI: Smush sync tuning | Paweł Kołodziejski | |
svn-id: r6537 | |||
2003-01-20 | I'm pretty sure 0x98 should be O_DRAW_OBJECT in comi but changing it to ↵ | Jonathan Gray | |
o6_isSoundRunning lets you pass that point in the game for now svn-id: r6523 | |||
2003-01-19 | update assertion to be in line with increased blastTextQueue size | Jonathan Gray | |
svn-id: r6509 | |||
2003-01-19 | make v8 smush playing honour _noSubtitles | Jonathan Gray | |
svn-id: r6507 | |||
2003-01-18 | tuned a little comi smush | Paweł Kołodziejski | |
svn-id: r6498 | |||
2003-01-16 | Small change to make actor talk anims look better | James Brown | |
svn-id: r6486 | |||
2003-01-16 | Some notes regarding actorHit | James Brown | |
svn-id: r6482 | |||
2003-01-16 | Some cleanup, implementation of setKeyScript (F1 now attempts to start the ↵ | James Brown | |
save/load menu, albiet fails due to a crash in BlastText) svn-id: r6480 | |||
2003-01-16 | Play sfx when used by mumble, et-al. (Eg, Wallys sobbing) | James Brown | |
svn-id: r6479 | |||
2003-01-16 | added center mode for blastText (and boy, our charset code is *messy* <sigh>) | Max Horn | |
svn-id: r6473 | |||
2003-01-16 | first blastText version. this is work in progress (note that e.g. text is ↵ | Max Horn | |
not clipped, and the extra information is not removed) svn-id: r6472 | |||
2003-01-15 | localvar fix take 2. Note that ship-to-ship combat is still impossible ↵ | James Brown | |
(cannons dont work), but at least it doesnt crash now - you can use the cheat (shift-v i think) svn-id: r6471 | |||
2003-01-15 | Hack to make Part III start | James Brown | |
svn-id: r6467 | |||
2003-01-14 | Fix inventory in vscroll'ing rooms | James Brown | |
svn-id: r6455 | |||
2003-01-13 | Stub out a few room subops | James Brown | |
svn-id: r6444 | |||
2003-01-13 | fixed COMI actor scaling, again | Max Horn | |
svn-id: r6443 | |||
2003-01-13 | added V8 scaling code | Max Horn | |
svn-id: r6440 | |||
2003-01-12 | work around a script bug in COMI; cleanup; re-enabled array assert | Max Horn | |
svn-id: r6437 | |||
2003-01-12 | Implement ComI roomOp | James Brown | |
svn-id: r6431 | |||
2003-01-12 | Fix ComI inventory crash, properly. | James Brown | |
svn-id: r6430 | |||
2003-01-12 | we don't need the opcode table here anymore | Max Horn | |
svn-id: r6425 | |||
2003-01-12 | changed to 12 fps for comi smush | Paweł Kołodziejski | |
svn-id: r6420 | |||
2003-01-12 | don't leak memory each time a smush movie is played in V8 (this also fixes ↵ | Max Horn | |
skipping cutscenes) svn-id: r6410 | |||
2003-01-11 | Fix lock/unlock object | James Brown | |
svn-id: r6402 |