Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-09 | Add flObject lock/unlock support for HE games. | Travis Howell | |
svn-id: r17474 | |||
2005-04-01 | A random object state is possible in scumm7 too. | Travis Howell | |
svn-id: r17324 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko | |
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300 | |||
2005-03-30 | In V7/V8 games, just always call translateText, it'll check for the '/' ↵ | Max Horn | |
prefix anyway (this allows us to perform additional magic in it, should we need to, e.g. to fix bug #1172655) svn-id: r17297 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the ↵ | Max Horn | |
name of the data type / the SoundMixer method names svn-id: r17052 | |||
2005-01-10 | system.h was being included in tons of places, without any good reason; ↵ | Max Horn | |
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-27 | Add 'speech' sound type to mixer; make use of that in iMuse Digital | Max Horn | |
svn-id: r16331 | |||
2004-10-19 | Help PalmOS (and more ?) to save memory | Chris Apers | |
svn-id: r15611 | |||
2004-10-08 | Small correction | Travis Howell | |
Ensure object exists, before pushing data. svn-id: r15464 | |||
2004-10-04 | Add missing roomOps case for HE games. | Travis Howell | |
svn-id: r15404 | |||
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in ↵ | Max Horn | |
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 | |||
2004-09-22 | Value is correct, but string index not array id. | Travis Howell | |
svn-id: r15233 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15224 | |||
2004-09-18 | Added ScummEngine::printString() convenience method; changed enqueueText to ↵ | Max Horn | |
call addMessageToStack svn-id: r15170 | |||
2004-09-03 | Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight) | Max Horn | |
svn-id: r14876 | |||
2004-09-02 | Make clearTextQueue call removeBlastTexts -- this fixes a text redraw issue ↵ | Max Horn | |
in the ship-to-ship combat svn-id: r14867 | |||
2004-08-22 | Cursor code cleanup | Max Horn | |
svn-id: r14690 | |||
2004-08-22 | Switch to debug channel | Travis Howell | |
svn-id: r14678 | |||
2004-08-21 | Removed some obsolete TODO comments | Max Horn | |
svn-id: r14669 | |||
2004-08-19 | Enable function | Travis Howell | |
svn-id: r14642 | |||
2004-08-15 | Add missing code | Travis Howell | |
Not sure where they are used though. svn-id: r14621 | |||
2004-08-06 | COMI/DIG always redraws verbs too | Travis Howell | |
Remove old var, no longer required svn-id: r14481 | |||
2004-08-01 | Correct default settings used by COMI | Travis Howell | |
Allow object_labels config option in COMI svn-id: r14408 | |||
2004-08-01 | Add symbolic names for the array types, which makes the code easier to ↵ | Max Horn | |
read/understand (note that array types != res types) svn-id: r14404 | |||
2004-08-01 | Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first ↵ | Max Horn | |
oponent); this would be suitable for the 0.6.x branch, too... svn-id: r14401 | |||
2004-07-19 | Rename object fields | Travis Howell | |
svn-id: r14270 | |||
2004-07-16 | Remove old hack and comment | Travis Howell | |
svn-id: r14224 | |||
2004-07-11 | Bump save game version for HE 7.0 changes | Travis Howell | |
Remove mention of talkspeed default, since it no longer applies. svn-id: r14191 | |||
2004-07-10 | Always stop actor walkscript when required. | Travis Howell | |
svn-id: r14184 | |||
2004-07-05 | Code is correct, check against disasm. | Travis Howell | |
svn-id: r14172 | |||
2004-07-05 | Unused in original game (According to diasm.) | Travis Howell | |
svn-id: r14171 | |||
2004-07-04 | Match disasm., applies to The Dig too. | Travis Howell | |
svn-id: r14167 | |||
2004-06-28 | Don't use getGameDataPath() | Max Horn | |
svn-id: r14094 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn | |
svn-id: r14058 | |||
2004-06-25 | Use auto_ptr to avoid leaks | Max Horn | |
svn-id: r14057 | |||
2004-06-21 | Add some missing code | Travis Howell | |
svn-id: r13990 | |||
2004-04-05 | Renamed StringTab::backup to StringTab::_default, as that describes better ↵ | Max Horn | |
what it does svn-id: r13476 | |||
2004-04-05 | added voice group volume to scumm engine for imuse digital and implemeted ↵ | Paweł Kołodziejski | |
volume groups control svn-id: r13468 | |||
2004-04-04 | Implement V8 queryQuit opcode | Max Horn | |
svn-id: r13461 | |||
2004-04-03 | cleanup StringTab stuff | Max Horn | |
svn-id: r13448 | |||
2004-04-02 | Got rid of _transText | Max Horn | |
svn-id: r13442 | |||
2004-04-02 | simplify code by integrating a call to translateText() into ↵ | Max Horn | |
addMessageToStack(); improved translateText() further svn-id: r13438 | |||
2004-04-02 | Shouldn't be necessary to do a second translation run in this place (at ↵ | Max Horn | |
least I couldn't find any place were it is) svn-id: r13437 | |||
2004-03-28 | Renamed more OSystem methods | Max Horn | |
svn-id: r13410 | |||
2004-03-19 | Revamped COMI/DIG speech decoding (this my cause regressions, watch out). ↵ | Max Horn | |
Goal was to streamline code logic, and get rid of a FIXME svn-id: r13347 | |||
2004-03-15 | cleanup | Max Horn | |
svn-id: r13312 |