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author | Travis Howell | 2004-07-05 06:29:38 +0000 |
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committer | Travis Howell | 2004-07-05 06:29:38 +0000 |
commit | 03ddb782d143e9ce67c8453006768d805c9286f5 (patch) | |
tree | 04ebb9cc8c6e8acfd20036228bd48a8e22ede477 /scumm/script_v8.cpp | |
parent | a1cd1787e847831557e4f880f3eaad03330ccc90 (diff) | |
download | scummvm-rg350-03ddb782d143e9ce67c8453006768d805c9286f5.tar.gz scummvm-rg350-03ddb782d143e9ce67c8453006768d805c9286f5.tar.bz2 scummvm-rg350-03ddb782d143e9ce67c8453006768d805c9286f5.zip |
Code is correct, check against disasm.
svn-id: r14172
Diffstat (limited to 'scumm/script_v8.cpp')
-rw-r--r-- | scumm/script_v8.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 4ab32b3a0c..dd8e744f3d 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -1022,7 +1022,6 @@ void ScummEngine_v8::o8_actorOps() { break; // case 0x7A: // SO_ACTOR_INIT Set current actor (handled above) case 0x7B: // SO_ACTOR_VARIABLE Set actor variable - // FIXME - is this right?? i = pop(); a->setAnimVar(pop(), i); break; |