Age | Commit message (Expand) | Author |
2003-01-15 | localvar fix take 2. Note that ship-to-ship combat is still impossible (canno... | James Brown |
2003-01-15 | Hack to make Part III start | James Brown |
2003-01-14 | Fix inventory in vscroll'ing rooms | James Brown |
2003-01-13 | Stub out a few room subops | James Brown |
2003-01-13 | fixed COMI actor scaling, again | Max Horn |
2003-01-13 | added V8 scaling code | Max Horn |
2003-01-12 | work around a script bug in COMI; cleanup; re-enabled array assert | Max Horn |
2003-01-12 | Implement ComI roomOp | James Brown |
2003-01-12 | Fix ComI inventory crash, properly. | James Brown |
2003-01-12 | we don't need the opcode table here anymore | Max Horn |
2003-01-12 | changed to 12 fps for comi smush | Paweł Kołodziejski |
2003-01-12 | don't leak memory each time a smush movie is played in V8 (this also fixes sk... | Max Horn |
2003-01-11 | Fix lock/unlock object | James Brown |
2003-01-10 | enabled SMUSH for COMI :) | Paweł Kołodziejski |
2003-01-09 | fixed the 'too many verbs' bug: verbid is 16 bits but was stored in save game... | Max Horn |
2003-01-09 | change seems to work on Linux in windowed mode; works on OS X in window/FS mo... | Max Horn |
2003-01-09 | yet another warp mouse change, now it works on OS X, but will it work on Linu... | Max Horn |
2003-01-09 | Disable smush again, and apply patch 664890 ('Silencing the music') | James Brown |
2003-01-09 | Patch 664895: Cannon fixes. Yippie. Anyone here familiar enough with SDL to c... | James Brown |
2003-01-08 | HACK alert: Don't crash due to this silly verbage bug | James Brown |
2003-01-08 | enable smush. things arn't exactly working properly yet, and there are some b... | James Brown |
2003-01-07 | CMI cannon hack | James Brown |
2003-01-06 | some chore/limb related code | Max Horn |
2003-01-06 | cleanup; added a hack to avoid crash in the canon scene (at least it works th... | Max Horn |
2003-01-05 | changed 'default case' warning output to hex (as we use that for the case lab... | Max Horn |
2003-01-04 | Small junk | James Brown |
2003-01-02 | implement temporary state saving for CMI | James Brown |
2003-01-01 | fixed cutscene override in V8; cleanup | Max Horn |
2003-01-01 | implement roomops case (CMI crypt) | James Brown |
2002-12-31 | added masking to nut charset renderer | Max Horn |
2002-12-31 | added some comment | Max Horn |
2002-12-31 | setBoxSlot = setBoxScale apparently was right after all | Max Horn |
2002-12-31 | implemented o8_getDateTime | Max Horn |
2002-12-31 | fix opcode that sets actor z cliping. Yeah I know that Guybrush now is drawn ... | Max Horn |
2002-12-30 | More CMI opcode work. The Murray scene outside the Voodoo ladys house (-d1 -b... | James Brown |
2002-12-30 | Implement findBlastObject correctly - inventory now works | James Brown |
2002-12-30 | added two V8 opcodes; more meaningful error message | Max Horn |
2002-12-30 | hm... | Max Horn |
2002-12-29 | added some comments / system call skeletion | Max Horn |
2002-12-29 | disabled CMI smush audio, cleanup codec 47, correct path param | Paweł Kołodziejski |
2002-12-28 | de-verbalise some debug messages (move from debug(1) to debug(2)).. so we can... | James Brown |
2002-12-28 | Correct cursor put opcode slightly | James Brown |
2002-12-28 | Initial (buggy) implementation of CURSOR_SET - the Cannon sequence now almost... | James Brown |
2002-12-28 | Implement MUMBLE | James Brown |
2002-12-28 | get rid of getStringLen and use the more powerful resStrLen instead; moved re... | Max Horn |
2002-12-28 | cleanup | Max Horn |
2002-12-27 | SO_ACTOR_SPECIAL_DRAW = shadow_mode! Looks much better this way, too :-) | Max Horn |
2002-12-27 | like rtRoom, rtRoomScripts should never expire while the room they belong too... | Max Horn |
2002-12-27 | cleanup | Max Horn |
2002-12-27 | opcode 0xDD (find verb), used for conversations | Max Horn |