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path: root/scumm/script_v8.cpp
AgeCommit message (Collapse)Author
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
Remove old var, no longer required svn-id: r14481
2004-08-01Correct default settings used by COMITravis Howell
Allow object_labels config option in COMI svn-id: r14408
2004-08-01Add symbolic names for the array types, which makes the code easier to ↵Max Horn
read/understand (note that array types != res types) svn-id: r14404
2004-08-01Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first ↵Max Horn
oponent); this would be suitable for the 0.6.x branch, too... svn-id: r14401
2004-07-19Rename object fieldsTravis Howell
svn-id: r14270
2004-07-16Remove old hack and commentTravis Howell
svn-id: r14224
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
Remove mention of talkspeed default, since it no longer applies. svn-id: r14191
2004-07-10Always stop actor walkscript when required.Travis Howell
svn-id: r14184
2004-07-05Code is correct, check against disasm.Travis Howell
svn-id: r14172
2004-07-05Unused in original game (According to diasm.)Travis Howell
svn-id: r14171
2004-07-04Match disasm., applies to The Dig too.Travis Howell
svn-id: r14167
2004-06-28Don't use getGameDataPath()Max Horn
svn-id: r14094
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-25Use auto_ptr to avoid leaksMax Horn
svn-id: r14057
2004-06-21Add some missing codeTravis Howell
svn-id: r13990
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better ↵Max Horn
what it does svn-id: r13476
2004-04-05added voice group volume to scumm engine for imuse digital and implemeted ↵Paweł Kołodziejski
volume groups control svn-id: r13468
2004-04-04Implement V8 queryQuit opcodeMax Horn
svn-id: r13461
2004-04-03cleanup StringTab stuffMax Horn
svn-id: r13448
2004-04-02Got rid of _transTextMax Horn
svn-id: r13442
2004-04-02simplify code by integrating a call to translateText() into ↵Max Horn
addMessageToStack(); improved translateText() further svn-id: r13438
2004-04-02Shouldn't be necessary to do a second translation run in this place (at ↵Max Horn
least I couldn't find any place were it is) svn-id: r13437
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). ↵Max Horn
Goal was to streamline code logic, and get rid of a FIXME svn-id: r13347
2004-03-15cleanupMax Horn
svn-id: r13312
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter ↵Max Horn
for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh> svn-id: r13298
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but ↵Max Horn
that'll have to wait till after I slept :-) svn-id: r13295
2004-02-25Fix VAR_VOICE_MODE in COMITravis Howell
svn-id: r13051
2004-02-24COMI uses VAR_CHARINC in reverse, so adjust readvar.Travis Howell
svn-id: r13025
2004-02-22Original comi doesn't check value at allTravis Howell
svn-id: r12985
2004-02-21Adjust again for comi demo.Travis Howell
svn-id: r12951
2004-02-21COMI needs an adjust for VAR_CHARINC writes.Travis Howell
svn-id: r12950
2004-02-21Use correct method for subtitle speed.Travis Howell
svn-id: r12949
2004-02-20Correct another bad comi varTravis Howell
svn-id: r12944
2004-02-13proper usage actor talkVolumePaweł Kołodziejski
svn-id: r12841
2004-02-09Missed oneTravis Howell
svn-id: r12793
2004-02-09added talkVolume, and changed talkPan call methodPaweł Kołodziejski
svn-id: r12790
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵Max Horn
requestLoad/requestSave svn-id: r12691
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵Max Horn
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521
2004-01-16Just hide a few noisy warnings.James Brown
svn-id: r12426
2004-01-15use Rect in struct VerbSlotMax Horn
svn-id: r12413
2004-01-11cleanupMax Horn
svn-id: r12327
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
svn-id: r12232
2004-01-07changed lipsync func paramPaweł Kołodziejski
svn-id: r12210
2004-01-07Add missing breakTravis Howell
svn-id: r12205
2004-01-07Add missing breakTravis Howell
svn-id: r12203
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06Made o8_getActorZPlane return the same z value as Actor::drawActorCostume ↵Max Horn
computes - this *might* cause regressions, or might fix bugs, or might have no visible effect at all :-). Somebody feel free to verify this against assembly svn-id: r12166