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path: root/scumm/script_v90he.cpp
AgeCommit message (Expand)Author
2004-10-06Use common PI value insteadChris Apers
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-10-04Add some HE99 varsTravis Howell
2004-10-04Rename opcodeTravis Howell
2004-10-04Add extra HE99+ cases for wizImageOpsTravis Howell
2004-10-04Add opcode differenceTravis Howell
2004-10-03Add stubTravis Howell
2004-10-03simplificationGregory Montoir
2004-10-03Add missing code for opcodeTravis Howell
2004-10-03Add missing code for opcodeTravis Howell
2004-10-03OoopsTravis Howell
2004-10-03Add missing code for opcode.Travis Howell
2004-10-02Array correctionsTravis Howell
2004-10-02Add/correct opcodeTravis Howell
2004-10-02Add a few opcodes for pajama3Travis Howell
2004-10-02That was duplicateTravis Howell
2004-10-01Add/correct opcodeTravis Howell
2004-10-01Add couple other HE games and make Blue's birthday demo show intro. It diesEugene Sandulenko
2004-10-01OoopsTravis Howell
2004-09-30Add extra cases/stubsTravis Howell
2004-09-30Add stubTravis Howell
2004-09-30Add some extra cases/opcodes for lost/smaller.Travis Howell
2004-09-29Add caserTravis Howell
2004-09-29Correct string for temp save/load, original load/save screens now displays in...Travis Howell
2004-09-26wiz stuff cleanup and o90_unknown1C opcode updateGregory Montoir
2004-09-23nukeArrays seems fine now.Travis Howell
2004-09-22Add case stunTravis Howell
2004-09-22Add a few more case stubsTravis Howell
2004-09-22No longer StopMusicTravis Howell
2004-09-22Add missing casesTravis Howell
2004-09-21HE90+ games use actor layering too, in reverse order.Travis Howell
2004-09-21Add HE90+ opcode differenceTravis Howell
2004-09-21Should be HE60/70.Travis Howell
2004-09-20more cleanupMax Horn
2004-09-20cleanupMax Horn
2004-09-20Add case for kindddemo.Travis Howell
2004-09-20Opcode1C in HE90+ games seems to setup WizImage settings via various cases.Travis Howell
2004-09-19Fix last commitTravis Howell
2004-09-18renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterpartsMax Horn
2004-09-18Follow our coding conventionsMax Horn
2004-09-18stubs for freddicove intro.Travis Howell
2004-09-18spyozon intro. runsTravis Howell
2004-09-18Not soundOps in He80+Travis Howell
2004-09-17Correct and rename opcodeTravis Howell
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
2004-09-16A few more corrections, fixes freddi2 crash.Travis Howell
2004-09-15Call directTravis Howell
2004-09-14Save polygonsTravis Howell
2004-09-14Add opcodeTravis Howell